Vending machines
BJDware
Down underMember, Retired Moderator
This topic is one of my previous suggestions from our old forums, that i do not wish to be lost via the transfer of forums. Also giving new forum members a chance to add more input to this old suggestion.
Be sure to review the old topic:
http://cubiccastles.forumtl.com/t991-vending-machines
I Still wish to see this in CC someday.
How does it work?
The machines owner ( the player who places it ) can place materials inside the machine and specify the price per cubit/unit.
When another player opens the machine, items purchasable are displayed with price tags displayed. Amount of specified material('s) is selected and total price is viewed with a payment confirmation.
The Owner may retrieve cubits/materials and re-stock the machine when it is not in use.
How does it work?
Exactly the same as the cubic vending machine, except the roles are reversed. Instead of purchasing materials, players can sell materials that are specified by the machine and at the price rate designed by the machines owner.
Video provided by: Kice
Feel free to leave your thoughts, further idea's, etc. C:
"Would you use this as a shop owner?"
"Would you use this as a consumer?"
"What do you think of the suggestion?"
#ImprovedTrading
Be sure to review the old topic:
http://cubiccastles.forumtl.com/t991-vending-machines
I Still wish to see this in CC someday.
Vending machines
I Would like to suggest two types.Cubic Vending machine:
All items within the machine are purchasable with cubits.How does it work?
The machines owner ( the player who places it ) can place materials inside the machine and specify the price per cubit/unit.
When another player opens the machine, items purchasable are displayed with price tags displayed. Amount of specified material('s) is selected and total price is viewed with a payment confirmation.
The Owner may retrieve cubits/materials and re-stock the machine when it is not in use.
Material Vending machine:
Cubits are purchasable with specified material.How does it work?
Exactly the same as the cubic vending machine, except the roles are reversed. Instead of purchasing materials, players can sell materials that are specified by the machine and at the price rate designed by the machines owner.
Important notes:
Any suggestions in regards to this?SirKewberth said:We're still considering it but we do want a way to do it that doesn't end up with a game full of empty dusty hallways full of vending machines :-)
Feedback addons:
- All items should be stackable within the machine.
eg: Selling 10 feather hats. - There Should be 1 slot to the machine for items. Providing there is some sort of an item display like a glassed item, on top of the machine.
- There could be four slots per machine for items, just like a cash register.
- "They could have a set amount of time until they decay... or maybe they disappear when they are empty
- Limit maximum amount of Vending machines per room/realm
- Time limit to how long the machines operate.
Video provided by: Kice
Feel free to leave your thoughts, further idea's, etc. C:
"Would you use this as a shop owner?"
"Would you use this as a consumer?"
"What do you think of the suggestion?"
#ImprovedTrading
Comments
I suggest a Price for a Vendor should range Between 500 - 1000c
Posts merged. Please refrain from multi-posting. -BJDware
Nice
As before.... fully supported.
This will be usefull
-Wolfie
He retextured the prize machine and button. Then paused it and put the GUI that would've been on there. Then unpaused to how the prize machine will dispense a prize. Pretty clever c:
Fully support!!
I Do love Zpinols images though.. just how i would imagine them.
I Would love to see your responses to these.
"Would you use this as a shop owner?"
"Would you use this as a consumer?"
"What do you think of the suggestion?"
Personally,
I love the idea of interacting with shop owner. But it can be hard to find open shops with staff. So i would love to see these in shops where the owner is offline as a consumer.
-
As a shop owner, i would use them 24/7 to be perfectly honest. My personal store is always closed due to lack of time to run it. Such a device would make it possible to keep my store open.
Well I would find this useful, since it can prevent certain amount of scam and earn cubits while i'm away.
Yes i would, my shop has never been my priority. This would allow other to shop at my place without having to find me or wait for me to get online. And i can do my thing without constant interuptions.
"Would you use this as a consumer?"
Yes i would, usually i can find plenty of shops but rarely someone that runs it.
"What do you think of the suggestion?"
I hope to see it soon :D
I certainly would use it.
"Would you use this as a customer?"
Yes, because it is sometimes irritating that you want a item but the owner is there not
"What do you think of the suggestion?"
I think it's awesome, only maybe the price should be around 500c because a average shop should need around 15 of those stands.
Personally, i would like to see it in a 3000c pack of five or such. We would want the device to be available, but not so readily. Making them easily available would not play well for player interactivity. Not to mention we ought to pay a fair amount to the developers for any hard work on implementing such a complicated and system hungry device.
(Nice artwork btw :3 )