The leveling systems
Fire Charmander
Member
As we all know, the higher the level we are, the harder we can to level up, you have to mine/craft/build tons of stuff to get leveled up, but eventually it'll takes too much times for it, especially for those who didn't mine/craft/build much!
As we know, this is an mmo game, I can tell most players just getting some fun, entertaining themselves, trading, exploring, rather than just having to build/mine/craft for the whole time! But yet, they gain no exp at all for doing this kind of things!
So in this suggestions, I'll suggest that you'll add a feature for the level system, which is gaining 1xp each minutes for playing, not that much, but it helps us to level up a lot, and why not? Rather than gaining nothing for hanging with friends or when you just like to explore others' realm!
Hmm if you're going to say people gonna afk for the exp, then nah, it'll take days for leveling, so it'll never get abused :)
As we know, this is an mmo game, I can tell most players just getting some fun, entertaining themselves, trading, exploring, rather than just having to build/mine/craft for the whole time! But yet, they gain no exp at all for doing this kind of things!
So in this suggestions, I'll suggest that you'll add a feature for the level system, which is gaining 1xp each minutes for playing, not that much, but it helps us to level up a lot, and why not? Rather than gaining nothing for hanging with friends or when you just like to explore others' realm!
Hmm if you're going to say people gonna afk for the exp, then nah, it'll take days for leveling, so it'll never get abused :)
Comments
I could see maybe 50 exp every day being issued for logging on and not being an issue, as an incentive to log on.
The perks is where I see a problem in that I got cheated out of Pet Pal 3 because there was 4 More Cubits Perks. There is more perks than levels so we will all have to miss out on a few.
BTW; More Cubits do NOT work unless you submit a ticket to support!!
However, I think there are opportunities for more xp (but we must have more levels before these get implemented because so may of us are already max level).
-- I'd love to see 'discovery' xp. Every time you "discover" something new in game, you get xp. Typically these would be any items you can gather, or craft, or purchase. We'd have a booklet that would show what we have/haven't discovered yet in game (basically a list of all items in the game, but it's greyed out if we haven't discovered it yet, but would be in color if we have discovered it).
-- I'd also like to see achievements where you get xp for accomplishing an achievement. Achievements could be any number of things - crafting achievements, visiting realms/mines achievements, participating in events achievements, mining achievements, jumping/walking achievements, building achievements, having friends achievements, selling items achievements, buying items achievements, eating candy/glue/pies/etc achievements, playing for consecutive days or certain number of hours achievements, etc. Achievements could be for just about any aspect of the game...
However, it wouldn't be able to be implemented here without needing some controls in place to keep the scammers from tricking people into 'letting them hold some rare item' and then stealing it. In the one other MMO (Glitch), it was adults playing and over time, you could build trust relationships...you could share an item with someone and expect to get it back, which is how we were able to discover many items that we hadn't personally obtained yet...here there is a different social dynamic, so that option of 'discovery' might need to be nixed. However, if a person mines stuff, crafts stuff, or does an actual purchase transaction to obtain stuff, then the discovery option could kick in. Another option might be that only non-clothing/non-pet items are discover-able, since those tend to be the 'rare' items that are scammed the most.
I agree that achievements have been recommended before, and I continue to agree that they would be a fun way to have 'goals' in the game for the players who have already done all the quests and max leveled. Glitch was genius in some of the wacky achievements that they came up with for the players to achieve...my favorite was the 3 jumping awards...you'd see people bouncing all the time in the game just so they could eventually get them (and there were no bunny suits in that game).
something that would be cool to gain XP from, is trading. But i bet lots of ppl would just trade dirt back and forth to each other to farm XP