Guys we need this update
Fat-man
Member
if developer is reading this maybe you could add. 1.something to the hog what are they for? just to make a farm more alive? you could add that you can kill them when they will grow up they will drop ham after kill and then you need to wait until they respawn so you can killl them again.2.Second thing add something to the clans like its cool that you can have a clan but it would be cool to have a battle against other clans it will matter by level of clan and level of clanmates.3. And the last thing is make these in game achivments that will give cubits or XP when for that achivment it will give cubits for the hardest achivment it will give 1000cubits it wtill be by difficulty easy ones will give 50c medium ones 200c and hard 400c and very hard ones 550c
Comments
1. Agree the pigs/hogs need to provide some resource. Wish it were ham or bacon. Don't think though that we need to be killing them off...maybe they just drop extra meat?!
2. Battle stuff is over-rated, IMO. I like the nonviolent nature of the game. Doesn't mean I don't like the idea of some sort of competition between the clans (more than the one annual event), that is part of the game itself.
3. I have a long suggestion drafted, that I don't think I ever published that recommends adding achievements for the game. It gives people something to do above and beyond just the quests. It also allows for people to earn badges with the achievements, should they ever want to implement badges. Awarding cubits or XP would also be okay, though optional. Personally, would love to see little achievement statues (non-tradeable/non-sellable) that we could put in our realms.
I like the clan idea, but not specifically built like that. A nice little 1v1 against clan-mates with the game giving a temporary Heart Wand, Harm Wand, and Knockback Wand in an arena would be nice, but not full on battles against clans.
I love the achievements idea. It would give Cubic Castles more of a meaning, and I'm somewhat of a completionist. Rather than Cubits or XP though, it would give Steam Achievements and in-game badges. The Cubits and XP rewards would be nice to add to the randomly generated quests rather than only 50 cubits. Say at one point it might be mine 20 silver, which could be 10 cubits or 25 xp, or 200 silver which could be 100 cubits or 250 xp.
My idea for hogs: they drop manure, just like chickens drop eggs. Manure can be made into fertilizer, fertilizer speeds up crop growth by a bit.
And like b3achy said, this is not a battling game. I'm not sure if you mean battling with weapons, but it's a logical assumption. You didn't actually clarify what battles ;)
We do have a poor excuse for pvp but we don't need anything better. Cubic Castles is not a battling game, it's a building game. We don't need advanced combat or new weapons.
also 1st ....u know this is child game, it will be bloody
Clans - clans do need lots of updates but clan war isn’t quite cut out for that.
No to achievements, it will cause cubit inflation or ppl will level up too fast so no