Please fix the visual bugs and bugs in general
Plastic Heart
Member
in Bug Reports
Realm’s name Co-Operative Parkour
Me and Pixel been building this parkour and honestly we cannot even finish the first level... we tried everything but when we trigger the switches nothing happens, some receviers work some dont, we added extenders and nothing worked.
Visual bugs are super annoying too, the outline blocks on my screen are closed but i can go through them easily, and the poison traps sometimes don’t work, i die after 1-2 sec after touching them. It is not my internet, everyone else is experiencing the same problem, please check out the realm.
Thanks! :)
Me and Pixel been building this parkour and honestly we cannot even finish the first level... we tried everything but when we trigger the switches nothing happens, some receviers work some dont, we added extenders and nothing worked.
Visual bugs are super annoying too, the outline blocks on my screen are closed but i can go through them easily, and the poison traps sometimes don’t work, i die after 1-2 sec after touching them. It is not my internet, everyone else is experiencing the same problem, please check out the realm.
Thanks! :)
Comments
And ye, happens to me as well, posion spikes killed ppl without being activated, and some weren't killed when they were activated..
@SirKewberth
@CosmicCow
@mabz
I believe it's when you walk on the edge of the spikes, but I'm not even 100% sure.
But, here's the good news.. I think I understand the problem with poison spikes. So the update coming through shortly will have a fix for why they don't always hit.
@SirKewberth
1) place a switch
2) foam it
3) blue receivers stop working
Then I could try it and if it reproduces, say.. ok that's intended.. or if not fix it.
It's difficult to look at videos though where many things are happening and then go off and try to reproduce the scenarios. Sometimes you can spot things, but often it doesn't work because there's some unclear difference. For instance you wouldn't see if a block was foamed in a video necessarily. Likewise it's not really possible to do it on the live server because really we need to isolate the problem and then be able to go into the debugging tools etc.. It's not something we can do live because you can't stop the live server mid run.