Development Curiousity! (would be best if a dev answer these XD)
Tsu
Member
Just out of curiousity before i can settle myself to sleep!
how many people are there in the development team? who play the different roles? (e.g Game artist(s), Programmer, Level design & etc), who has the important role? also (this may be lazy of me for not looking into it harder) what engines and softwares that are involve in the production of this lovely game?
and lastly, you guys not plans on making any new games?
you know im curious... can't get myself to sleep (even binged myself saying that i can just post this tmr... but i can't!!)
how many people are there in the development team? who play the different roles? (e.g Game artist(s), Programmer, Level design & etc), who has the important role? also (this may be lazy of me for not looking into it harder) what engines and softwares that are involve in the production of this lovely game?
and lastly, you guys not plans on making any new games?
you know im curious... can't get myself to sleep (even binged myself saying that i can just post this tmr... but i can't!!)
Comments
- CosmicCow (Programming & Server)
- SirKewberth (Programming & Website)
- BetaMax (Visuals & Sound)
In addition to that, Mabz is working in customer support and I administrate both these forums and the wiki.
The game itself was written purely out of C++ and some self-made tools.
As for making new games, they said they're sticking to CC for now.
handling that that part(it was mabz all along...poor him) wow! i'm amazed! no wonder you guys had to recruit moderators to help u guys along. Of course that wiki is almost as good as the other wiki, considering only you who handle it. hats off to all of you! (i myself had trouble even looking at a script, that is why i took games design instead XD)
so ideas are only discuss with both SirKewberth and CosmicCow? and for the items and character(Qbee), is Maya or 3DMax used to create them?
not considering recruiting anyone into the dev team? the customer support? or even the forums and wiki?(i still need an industrial attachment XD)
It's surprising how quickly they update.
I always see Eagence type long comments xD
- how many people are there in the development team?
3 developers.. All programming and doing other roles.
- who play the different roles? (e.g Game artist(s), Programmer, Level design & etc)
Betamax (Client + artwork)
ComsicCow (Server code)
SirKewberth (Developer on both client and server. Different parts of each. Earlier on I also did the original port to Android.)
- who has the important role?
All parts are needed for it to work. There isn't a main developer if that's what you mean. Each of us handles our own sections. We try to split the work up into pieces we can each work on separately on our own. We each design and code our respective parts.
-also (this may be lazy of me for not looking into it harder) what engines and softwares
-that are involve in the production of this lovely game?
No 3rd party engines. All custom code in c++. We use visual studio for most of it. Some cross platform code in Java and ObjectiveC for android and iOS platforms. We use Android studio and XCode a little as well, as needed for their respective platforms.
- and lastly, you guys not plans on making any new games?
Maybe one day, but nothing definite planned right now. Actually Cosmic did the website.. I just made some support pages that mabz uses that regular players don't see. I guess I update the crafting web page but that's only because I coded the crafting system. That page gets spit out by the code. It's auto-generated.