New Perk Ideas
Anguishire
Member
New Perk Ideas
Here are some new perks that I think would fit nicely into the game. Some are better than others :P. These perks are supposedly for when the level cap is increased past 60.
Hydro Expert 3 : Reduces time taken for hydration by 15%
Precision 1 : Reduces Cut O Matik cutting times by 5%
Precision 2 : Reduces Cut O Matik cutting times by 10%
Precision 3 : Reduces Cut O Matik cutting times by 15%
Demolitionist : Makes the Qbee immune to BLACK bomb explosions. Only black.
Wand Restorer : Allows the Qbee to restore fizzled wands into functional wands. The recipe will be cheaper than making a wand from scratch.
Archeologist : Allows the production of Crushed Artifact and in turn crafting Sentries.
Machine Master(couldn't think of a better name for this one) : Forges, distillers and extractors have a 5% chance of giving a double output. So, for example, 1 iron in the forge has a 5% chance of giving 2 refined iron.
Faster mining 3 : 100% increased mining speed (if I remember correctly the fastest we have now is 75%? So 25% above that. it's not a 100% above 75%, just to be clear)
Solid Footing : Prevents the player from being knocked back slightly after breaking a block.
Civil Engineer : Reduces the time required for Cement and Stucco to dry by 20%.
Sprint Demon : Makes the Qbee run slightly faster (say 10%) after they run for a certain period of time uninterrupted in a straight line (im not sure how hard it would be to enable a certain degree of freedom in changing direction while still being considered a straight line). Jumping and sharp turning will interrupt this process because otherwise could just run in a circle to "charge up" the sprint.
The following perks change the way a Qbee walks... a way to add personality to Qbees perhaps? This is a weird concept really :P
Formal : Reduces the amount of arm movement when the Qbee walks - more formal.
Clumsy : Makes the Qbee's arms "boneless" and makes them look like they are being dragged along behind the player when they walk.
Robotic : Makes the Qbee's arms and legs move in sync?
Here are some new perks that I think would fit nicely into the game. Some are better than others :P. These perks are supposedly for when the level cap is increased past 60.
Hydro Expert 3 : Reduces time taken for hydration by 15%
Precision 1 : Reduces Cut O Matik cutting times by 5%
Precision 2 : Reduces Cut O Matik cutting times by 10%
Precision 3 : Reduces Cut O Matik cutting times by 15%
Demolitionist : Makes the Qbee immune to BLACK bomb explosions. Only black.
Wand Restorer : Allows the Qbee to restore fizzled wands into functional wands. The recipe will be cheaper than making a wand from scratch.
Archeologist : Allows the production of Crushed Artifact and in turn crafting Sentries.
Machine Master(couldn't think of a better name for this one) : Forges, distillers and extractors have a 5% chance of giving a double output. So, for example, 1 iron in the forge has a 5% chance of giving 2 refined iron.
Faster mining 3 : 100% increased mining speed (if I remember correctly the fastest we have now is 75%? So 25% above that. it's not a 100% above 75%, just to be clear)
Solid Footing : Prevents the player from being knocked back slightly after breaking a block.
Civil Engineer : Reduces the time required for Cement and Stucco to dry by 20%.
Sprint Demon : Makes the Qbee run slightly faster (say 10%) after they run for a certain period of time uninterrupted in a straight line (im not sure how hard it would be to enable a certain degree of freedom in changing direction while still being considered a straight line). Jumping and sharp turning will interrupt this process because otherwise could just run in a circle to "charge up" the sprint.
The following perks change the way a Qbee walks... a way to add personality to Qbees perhaps? This is a weird concept really :P
Formal : Reduces the amount of arm movement when the Qbee walks - more formal.
Clumsy : Makes the Qbee's arms "boneless" and makes them look like they are being dragged along behind the player when they walk.
Robotic : Makes the Qbee's arms and legs move in sync?
Comments
+1
I like some of those
That system could be the same with farming perks too!
+10 I would LOVE to have this! plus i have a couple of perks that i want to add
Jump-man 2: Allows player to do a twirl after their 2nd jump, allowing them to jump one block higher
Health 2: Gives player one more heart (This would be after level 70-ish?)
Immortality (Last perk on the tree) Allows the player to be hurt to an extreme degree (Death from black bomb/qbee bomb) without die-ing once
Dash-man: Allows player to do a dash by pressing their *Dash* key (Auto key would be alt) and dash 5 blocks
And that's all really, some of these are pretty powerful and would only be able to be accessed after level 60
:P
Edit: Builder-man 1 and 2: Allows placing of blocks 5% and 10% faster for their corresponding levels.
Or maybe a realm setting that makes it so you can't be immortal
Plus that's why I said it could only be done once
Edit: I know this isn't a perk, but maybe add a "Bomb Game" Realm tag for realms/rooms, it removes cars and immortality
+1