Ok so I know you took extra precautions to prevent people screwing the game files, but did you lock off textures? My user interface texture pack (which turns the menus and pop-ups red instead of blue) was fully functional before the update, then it got removed after the update. This is normal, so I went and replaced the textures with my own to change it back to red menus, but now it doesn't work. Is there some kind of security measure that prevents us from using custom textures? @CosmicCow I really hope not, I loved my red menu ;-;
For the Farmer's Almanac. How exactly does it work? Do we click a block? Do crops just suddenly act like signs? Does it float into the sky and fireworks just pop out of nowhere?
For the Farmer's Almanac. How exactly does it work? Do we click a block? Do crops just suddenly act like signs? Does it float into the sky and fireworks just pop out of nowhere?
Yeah, I've been wondering that too. Will you drag it on to your qbee? Is it like a sign? Will it have to be touching your crops to work?
For the Farmer's Almanac. How exactly does it work? Do we click a block? Do crops just suddenly act like signs? Does it float into the sky and fireworks just pop out of nowhere?
Yeah, I've been wondering that too. Will you drag it on to your qbee? Is it like a sign? Will it have to be touching your crops to work?
They act like signs. It also only works if it's in the top row of your inventory.
For the Farmer's Almanac. How exactly does it work? Do we click a block? Do crops just suddenly act like signs? Does it float into the sky and fireworks just pop out of nowhere?
Yeah, I've been wondering that too. Will you drag it on to your qbee? Is it like a sign? Will it have to be touching your crops to work?
They act like signs. It also only works if it's in the top row of your inventory.
That will be really cool. Actually, all the stuff you guys make is really cool. XD
SirKewberthEdenForum Administrator, Forum Moderator, Game Developer
2 questions Firstly do shrunken qbees have any different attributes for instance can't jump as high/far? And secondly can you use more than one shrink bumper in a realm? This would be a great puzzle mechanic if so. Furthermore a shrink bumper that shrunk you for only a small period of time before returning you to size would also be very useful.
2 questions Firstly do shrunken qbees have any different attributes for instance can't jump as high/far? And secondly can you use more than one shrink bumper in a realm? This would be a great puzzle mechanic if so. Furthermore a shrink bumper that shrunk you for only a small period of time before returning you to size would also be very useful.
I think when you place the bumper, a little pop-up would appear, similarly to the Race bumper, and you could set the timer on shrinking or make it permanent. And same here, I'm really hoping that when you're shrunk, you'll be able to fit in small places. This hasn't been the case previously, however, so I'm hoping they've changed it.
SirKewberthEdenForum Administrator, Forum Moderator, Game Developer
The qbee will act the same as if they are shrunken by a wand. There is no timer though..you can unshrink by rebumping. Maybe a timer option could be added later. I suppose it would have puzzle potential.
The qbee will act the same as if they are shrunken by a wand. There is no timer though..you can unshrink by rebumping. Maybe a timer option could be added later. I suppose it would have puzzle potential.
Especially if the qbee could jump less high and far shrunk, you could have sections that you could only do big or shrunk for example
The qbee will act the same as if they are shrunken by a wand. There is no timer though..you can unshrink by rebumping. Maybe a timer option could be added later. I suppose it would have puzzle potential.
Especially if the qbee could jump less high and far shrunk, you could have sections that you could only do big or shrunk for example
Well qbees already can't jump very high or run fast when shrunk with the wand, I imagine this won't change and all they're adding is the bumper itself, no new physics or mechanics
The qbee will act the same as if they are shrunken by a wand. There is no timer though..you can unshrink by rebumping. Maybe a timer option could be added later. I suppose it would have puzzle potential.
Especially if the qbee could jump less high and far shrunk, you could have sections that you could only do big or shrunk for example
Well qbees already can't jump very high or run fast when shrunk with the wand, I imagine this won't change and all they're adding is the bumper itself, no new physics or mechanics
To be fair I dont have much experience with shrink wands. I was unsure if the jumping abilities were any different between shrunk or not shrunk.
SirKewberthEdenForum Administrator, Forum Moderator, Game Developer
Will you be able to donate in a donation table with the litering block?
No you can't combine them. At least not and also get donations. So the no litter block is for realms where you really don't want anyone dropping stuff. You could of course make a small room off your realm for donations.
Comments
Program Files (x86) / steam / steamapps / common / Cubic Castles / Dyna Content
For the Farmer's Almanac. How exactly does it work? Do we click a block? Do crops just suddenly act like signs? Does it float into the sky and fireworks just pop out of nowhere?
@lucaaa795 <3
Firstly do shrunken qbees have any different attributes for instance can't jump as high/far?
And secondly can you use more than one shrink bumper in a realm?
This would be a great puzzle mechanic if so.
Furthermore a shrink bumper that shrunk you for only a small period of time before returning you to size would also be very useful.
Well technically it is possible to do it. But with ease?