New game mode

SweetPyxelSweetPyxel Member
edited October 2016 in Suggestions & Comments
Now i was thinking that if possible... a 'Hardcore' or at least harder game mode will be nice. For example. U walk through the door for the first time and your level appears to have been reset (lvl 10 and up allowed) but that is actually your hardcore level. The level cap increases, you only have the basic skills of jumping, moving and crafting and the health is reduced to 1 heart(the rest like the other 3 hearts or the triple jump is unlocked through perks). Items and clothes are bought at a mall with preset prices (which players can refer to for a good price in the normal multiplayer) and quest aren't obtained daily but can be ordered from a quest center where players can do preset/regular quests or they can complete request for others (player must provide details on item and payment), the quest andthe payment they recieve increase with level. Instead of a overworld, they roam in an large/looped world and anything they build or make can be put on preset spots (with a set size) creating plot deterioration (just like for realms) and it will have a render distance cause... why wouldn't you in a large/looped world. Pets can be found roaming in either random or preset areas (dragons/rams in mountains, hoppers are found more often in artic zones, black meemews in caves, etc.) and the pets can be adopted. Once again at a preset price but you need to catch them and then carry them back to a petshop in the mall (where you get payed) and if you have the cubits you can adopt them. The next thing is that shops have a certain stock to go with preset prices so you when you go to buy, you will need to hope that the item you want is available when you reach there because someone might get it before you can. This be another large concept but it be for those who actually want a challenge.
Da mgn forums link: http://www.mgnclan.com/forum/index.php?threads/new-game-mode.46584/

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