Cubits store npc, trigger block

It would be cool to have these blocks:

SYS block, Trigger, Walk-In-Trigger, NPC

You place SYS blocks like Foams and mining said "foamed" blocks gives it back. When "foaming" a block you will be met with a setup. You can allow players to mine it or build on it. If you place it on a block with functions like chests, furnaces, there will be an extra option to let players use it.

Walk-In-Triggers activate when you go on that block and triggers activate when walked on.

Walk-In-Triggers are only visible to people with permissions. You can move the camera either rotating it, or panning it like moving the camera from side to side or up and down or diagonal. You can also put the players in skycam. Players can set the camera duration from 1-15 seconds. Skycam gets removed only if the player walks. Relogging, disconnecting or dying cancels it. You can make triggers global or private. Global affects the whole realm and private only affect the person that activates it. You can also change between 2 stamps. There will be 2 slots to put stamps. If you put 1 or none it won't work. You can use time cycle to cycle through stamps. You can also have a flash option. This will make flashes like stamps and the tweak "disable flashing lights disabled it) You change the color of flash and how long it lasts (1-15)
It instantly changes the color of the screen (except ui) and fades back to normal. You can make it play sounds from the game like slime jump, qbee stepping on glass, damaged sound, or when the qbee spins on death

Trigger: You can do everything that walk in trigger can do but you can change what block it is (only solid cubes like grass, quantum chest, glass, sci fi floor, blue green checkered block, etc) You can give the block properties like a chest, extractor. You can make it Damage the player, heal the player, make it like snow. When making it damage or heal you, you can alter where it affects you: top, bottom, front faces or all sides. You can't: use like vends, dispensers, dehydrators, recube bins.

Npc: When placed you have to name the npc. Next you will be given 3 options: Talk, Dress up, And SPeech. When you click on speech you can make what the npc says and you can give what you respond with or click to continue. You can have branching paths where each response has a different outcome.

Extra suggestion: firework car 2021: Has old firework model (one that launches you to different overworlds) and has a seat in middle (like luv mobile) and has a sparkle trail. Hope you liek

Comments

  • +1
  • +0, clap clap.
  • *Joystick**Joystick* Member
    edited December 2020
    As said here, the NPC will make their way to the game at some point.

    As for the blocks, why not, if they're released alongside heavy disclaimers and documentation. Remember those are meant to be used by devs only, and thus, can destroy a realm if badly used. Or, maybe some new, and easier blocks to use with the same mechanics.

    Oh, and both triggers are invisible when placed anyways. :)
  • +1 for npc coz then it might be Easy to Make a story mode like game and we can use NPC To tell stories >:O?
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