Investing c in rising items

I was thinking about doing this, if its a good way to profit. Also, how do you know which items to buy? Do better looking wearables rise more than normal wearables? And ones with animations?

Comments

  • Retailer said:

    I was thinking about doing this, if its a good way to profit. Also, how do you know which items to buy? Do better looking wearables rise more than normal wearables? And ones with animations?

    It all depends on who have alot of cubits to buy alot of those items. Look at teddy bear set a few people decided raise its price because they had alot of cubits to do so. The rise in price also depends how long the item is available in store and how much people want to buy it.
  • how much are dirt hats now btw...
  • Cubic Castles economics are very strange as they don’t follow all the normal rules of standard economics like real life. There are a few things you need to remember when investing in items in this game.

    1. Item prices are subject to change. Never believe they can’t return ever, or drop significantly in value. Investing is ALWAYS a risk. Especially with this game, Kewberth throws curveballs all the time and re-adds certain items through events, through packs, etc. which ultimately lowers some items. Ram has been the exception over the years to never really drop in price significantly. Although nobody invests in those, as there is a very small market and very small audience for them.

    2. The craziest thing in this game is that items from the day they release is their player base value. Player base value is the standard cost for the item you desire. That is in a process created by players where the community gets a general feel for an item’s value and then the prices are *set*, rather in a very unconventional way. Unlike in real life, pricing makes no sense here. An item can be 5k one day, then someone decides to buy 50 of that said item and make it 100k overnight. Even though there is another 500 of those same items on the market, but players only see the dozen hollas and recognize one guy buying for a certain price and THAT becomes the new “general” price. Many players can do that to the market. Often players choose not to do that, because they recognize the market often doesn’t have demand for items that could potentially be invested in. Right now in the game, there is several items that could be raised thousands by just purchasing a few of them. The reason why they haven’t is because the community doesn’t want the. That’s how “rares” can be low for years, literally years. There may be few of the, but no market for them. No player base who wants to wear them or own them. That is the most important thing when investing. You have to know your community and what it wants. Right now, ice sets are on the rise. Pumpkin backpacks are on the rise. Koala is on the rise. Dirt heads & bananas will be soon. These are all items that are rising this second because DEMAND. Somebody in the community wants them, and you must know what people want before investing in anything. There are plenty of things not to invest in.

    3. Make sure to not be the demand while investing in something. If you’re the only one buying something, you aren’t going to be able to make profit. You won’t even make your money back. Because the moment you buy them, YOU become the demand. You may think “Oh, this is a great idea, there is so few shark heads in the community and I can totally make millions if I just buy 50 of them”, we’ll unfortunately that is not how it works. If you are the only player buying them and increasing them, there is no competition, and that’s not a good thing. It means you played yourself and now you’re either going to lose money reselling them by hollaing x amount of times and not selling any, or lose money by not selling any in general and you’re ultimately forced to keep them, and then lose the opportunity to invest in stuff that is in fact increasing. All lead to not making money. Also, if nobody wants an item except you being crazy trying to raise them, you benefit everyone else and they make profit off you. They don’t want those items either. So don’t buy stale items! Stale items are like cyclobees or beakbees for example. Many more items follow under “stale items” as I call them. They have been around 4 years and not raised a smidge. No market for them, regardless of their rarity nowadays.


    4. Also, you can play safe or play risky. Play safe, invest in many things that will rise (you can tell which items by just observing the community shops, hollas, what people are wwaring, what people are collecting etc.) and then sell them before they ever have the opportunity to come back into the game. Make a few cubits at a time, not millions. That isn’t how it works. Play risky, invest in 1 million worth of pjs buying them 200k each, and watch them come back somehow and drop to 50k each. Well now you just lost 750k. Be smart in what you invest in, don’t go ALL in on one item. Don’t bank on ONE item. That is the worst thing you can do while investing in this game. There literally is no guarantee an item will not come back or if some player decided to hoard them 3 years ago and is now choosing to sell them all for cheaper than you want them for.

    5. One more thing, You can always see what the community wants. What rises is what is “rare” or good looking usually. I’ll be honest though, even that is kind of a lie, most ugly items in this game have rose in value so high meanwhile amazing items like zombie mask for example can be less than a few thousand c. That’s my opinion, but a lot of items that rise often rise because of one crazy who decided to hoard them all and never sell them. Then the market it literally STUCK in a place, unless the devs re-add rarer items, which they rarely do, but it happens! So be careful. Let’s take pumpkin backpacks for example. Someone recently bought like maybe 120 of them or so? Now, they are like on a scale from 50-100k each. They purchased them with the intention of not selling them for profit. There wasn’t a demand or desire for pumpkin backpacks before they bought them. That being said, don’t think items can’t ever rise, because they don’t rise over night. Pumpkin backpack was a wild card that just occurred. It’s a phenomena that happens sometimes, rare, but it happens. Someone just gets all of an item and they get suck in this price range that doesn’t lower, just increases as long as they remain buying that item. Holding onto your items when this occurs is the best way to make money, but again, also a risk, what if they stop buying them once they hit 100k each? Now you have no market, and your item isn’t worth 100k, it’s whatever the community feels it should be worth since everybody has to pretend those items just got flushed down the toilet and don’t exist any longer. A new price emerges when a lot of an item disappears. But it may not be 100k. You know what I’m saying?
  • Liberated said:

    Cubic Castles economics are very strange as they don’t follow all the normal rules of standard economics like real life. There are a few things you need to remember when investing in items in this game.

    1. Item prices are subject to change. Never believe they can’t return ever, or drop significantly in value. Investing is ALWAYS a risk. Especially with this game, Kewberth throws curveballs all the time and re-adds certain items through events, through packs, etc. which ultimately lowers some items. Ram has been the exception over the years to never really drop in price significantly. Although nobody invests in those, as there is a very small market and very small audience for them.

    2. The craziest thing in this game is that items from the day they release is their player base value. Player base value is the standard cost for the item you desire. That is in a process created by players where the community gets a general feel for an item’s value and then the prices are *set*, rather in a very unconventional way. Unlike in real life, pricing makes no sense here. An item can be 5k one day, then someone decides to buy 50 of that said item and make it 100k overnight. Even though there is another 500 of those same items on the market, but players only see the dozen hollas and recognize one guy buying for a certain price and THAT becomes the new “general” price. Many players can do that to the market. Often players choose not to do that, because they recognize the market often doesn’t have demand for items that could potentially be invested in. Right now in the game, there is several items that could be raised thousands by just purchasing a few of them. The reason why they haven’t is because the community doesn’t want the. That’s how “rares” can be low for years, literally years. There may be few of the, but no market for them. No player base who wants to wear them or own them. That is the most important thing when investing. You have to know your community and what it wants. Right now, ice sets are on the rise. Pumpkin backpacks are on the rise. Koala is on the rise. Dirt heads & bananas will be soon. These are all items that are rising this second because DEMAND. Somebody in the community wants them, and you must know what people want before investing in anything. There are plenty of things not to invest in.

    3. Make sure to not be the demand while investing in something. If you’re the only one buying something, you aren’t going to be able to make profit. You won’t even make your money back. Because the moment you buy them, YOU become the demand. You may think “Oh, this is a great idea, there is so few shark heads in the community and I can totally make millions if I just buy 50 of them”, we’ll unfortunately that is not how it works. If you are the only player buying them and increasing them, there is no competition, and that’s not a good thing. It means you played yourself and now you’re either going to lose money reselling them by hollaing x amount of times and not selling any, or lose money by not selling any in general and you’re ultimately forced to keep them, and then lose the opportunity to invest in stuff that is in fact increasing. All lead to not making money. Also, if nobody wants an item except you being crazy trying to raise them, you benefit everyone else and they make profit off you. They don’t want those items either. So don’t buy stale items! Stale items are like cyclobees or beakbees for example. Many more items follow under “stale items” as I call them. They have been around 4 years and not raised a smidge. No market for them, regardless of their rarity nowadays.


    4. Also, you can play safe or play risky. Play safe, invest in many things that will rise (you can tell which items by just observing the community shops, hollas, what people are wwaring, what people are collecting etc.) and then sell them before they ever have the opportunity to come back into the game. Make a few cubits at a time, not millions. That isn’t how it works. Play risky, invest in 1 million worth of pjs buying them 200k each, and watch them come back somehow and drop to 50k each. Well now you just lost 750k. Be smart in what you invest in, don’t go ALL in on one item. Don’t bank on ONE item. That is the worst thing you can do while investing in this game. There literally is no guarantee an item will not come back or if some player decided to hoard them 3 years ago and is now choosing to sell them all for cheaper than you want them for.

    5. One more thing, You can always see what the community wants. What rises is what is “rare” or good looking usually. I’ll be honest though, even that is kind of a lie, most ugly items in this game have rose in value so high meanwhile amazing items like zombie mask for example can be less than a few thousand c. That’s my opinion, but a lot of items that rise often rise because of one crazy who decided to hoard them all and never sell them. Then the market it literally STUCK in a place, unless the devs re-add rarer items, which they rarely do, but it happens! So be careful. Let’s take pumpkin backpacks for example. Someone recently bought like maybe 120 of them or so? Now, they are like on a scale from 50-100k each. They purchased them with the intention of not selling them for profit. There wasn’t a demand or desire for pumpkin backpacks before they bought them. That being said, don’t think items can’t ever rise, because they don’t rise over night. Pumpkin backpack was a wild card that just occurred. It’s a phenomena that happens sometimes, rare, but it happens. Someone just gets all of an item and they get suck in this price range that doesn’t lower, just increases as long as they remain buying that item. Holding onto your items when this occurs is the best way to make money, but again, also a risk, what if they stop buying them once they hit 100k each? Now you have no market, and your item isn’t worth 100k, it’s whatever the community feels it should be worth since everybody has to pretend those items just got flushed down the toilet and don’t exist any longer. A new price emerges when a lot of an item disappears. But it may not be 100k. You know what I’m saying?

    Of course i attempted to get some players to low / rise something then i failed lmao
  • Liberated said:

    Cubic Castles economics are very strange as they don’t follow all the normal rules of standard economics like real life. There are a few things you need to remember when investing in items in this game.

    1. Item prices are subject to change. Never believe they can’t return ever, or drop significantly in value. Investing is ALWAYS a risk. Especially with this game, Kewberth throws curveballs all the time and re-adds certain items through events, through packs, etc. which ultimately lowers some items. Ram has been the exception over the years to never really drop in price significantly. Although nobody invests in those, as there is a very small market and very small audience for them.

    2. The craziest thing in this game is that items from the day they release is their player base value. Player base value is the standard cost for the item you desire. That is in a process created by players where the community gets a general feel for an item’s value and then the prices are *set*, rather in a very unconventional way. Unlike in real life, pricing makes no sense here. An item can be 5k one day, then someone decides to buy 50 of that said item and make it 100k overnight. Even though there is another 500 of those same items on the market, but players only see the dozen hollas and recognize one guy buying for a certain price and THAT becomes the new “general” price. Many players can do that to the market. Often players choose not to do that, because they recognize the market often doesn’t have demand for items that could potentially be invested in. Right now in the game, there is several items that could be raised thousands by just purchasing a few of them. The reason why they haven’t is because the community doesn’t want the. That’s how “rares” can be low for years, literally years. There may be few of the, but no market for them. No player base who wants to wear them or own them. That is the most important thing when investing. You have to know your community and what it wants. Right now, ice sets are on the rise. Pumpkin backpacks are on the rise. Koala is on the rise. Dirt heads & bananas will be soon. These are all items that are rising this second because DEMAND. Somebody in the community wants them, and you must know what people want before investing in anything. There are plenty of things not to invest in.

    3. Make sure to not be the demand while investing in something. If you’re the only one buying something, you aren’t going to be able to make profit. You won’t even make your money back. Because the moment you buy them, YOU become the demand. You may think “Oh, this is a great idea, there is so few shark heads in the community and I can totally make millions if I just buy 50 of them”, we’ll unfortunately that is not how it works. If you are the only player buying them and increasing them, there is no competition, and that’s not a good thing. It means you played yourself and now you’re either going to lose money reselling them by hollaing x amount of times and not selling any, or lose money by not selling any in general and you’re ultimately forced to keep them, and then lose the opportunity to invest in stuff that is in fact increasing. All lead to not making money. Also, if nobody wants an item except you being crazy trying to raise them, you benefit everyone else and they make profit off you. They don’t want those items either. So don’t buy stale items! Stale items are like cyclobees or beakbees for example. Many more items follow under “stale items” as I call them. They have been around 4 years and not raised a smidge. No market for them, regardless of their rarity nowadays.


    4. Also, you can play safe or play risky. Play safe, invest in many things that will rise (you can tell which items by just observing the community shops, hollas, what people are wwaring, what people are collecting etc.) and then sell them before they ever have the opportunity to come back into the game. Make a few cubits at a time, not millions. That isn’t how it works. Play risky, invest in 1 million worth of pjs buying them 200k each, and watch them come back somehow and drop to 50k each. Well now you just lost 750k. Be smart in what you invest in, don’t go ALL in on one item. Don’t bank on ONE item. That is the worst thing you can do while investing in this game. There literally is no guarantee an item will not come back or if some player decided to hoard them 3 years ago and is now choosing to sell them all for cheaper than you want them for.

    5. One more thing, You can always see what the community wants. What rises is what is “rare” or good looking usually. I’ll be honest though, even that is kind of a lie, most ugly items in this game have rose in value so high meanwhile amazing items like zombie mask for example can be less than a few thousand c. That’s my opinion, but a lot of items that rise often rise because of one crazy who decided to hoard them all and never sell them. Then the market it literally STUCK in a place, unless the devs re-add rarer items, which they rarely do, but it happens! So be careful. Let’s take pumpkin backpacks for example. Someone recently bought like maybe 120 of them or so? Now, they are like on a scale from 50-100k each. They purchased them with the intention of not selling them for profit. There wasn’t a demand or desire for pumpkin backpacks before they bought them. That being said, don’t think items can’t ever rise, because they don’t rise over night. Pumpkin backpack was a wild card that just occurred. It’s a phenomena that happens sometimes, rare, but it happens. Someone just gets all of an item and they get suck in this price range that doesn’t lower, just increases as long as they remain buying that item. Holding onto your items when this occurs is the best way to make money, but again, also a risk, what if they stop buying them once they hit 100k each? Now you have no market, and your item isn’t worth 100k, it’s whatever the community feels it should be worth since everybody has to pretend those items just got flushed down the toilet and don’t exist any longer. A new price emerges when a lot of an item disappears. But it may not be 100k. You know what I’m saying?

    Of course i attempted to get some players to low / rise something then i failed lmao
    We all remember the love balloon .-.
  • JuIius said:

    Liberated said:

    Cubic Castles economics are very strange as they don’t follow all the normal rules of standard economics like real life. There are a few things you need to remember when investing in items in this game.

    1. Item prices are subject to change. Never believe they can’t return ever, or drop significantly in value. Investing is ALWAYS a risk. Especially with this game, Kewberth throws curveballs all the time and re-adds certain items through events, through packs, etc. which ultimately lowers some items. Ram has been the exception over the years to never really drop in price significantly. Although nobody invests in those, as there is a very small market and very small audience for them.

    2. The craziest thing in this game is that items from the day they release is their player base value. Player base value is the standard cost for the item you desire. That is in a process created by players where the community gets a general feel for an item’s value and then the prices are *set*, rather in a very unconventional way. Unlike in real life, pricing makes no sense here. An item can be 5k one day, then someone decides to buy 50 of that said item and make it 100k overnight. Even though there is another 500 of those same items on the market, but players only see the dozen hollas and recognize one guy buying for a certain price and THAT becomes the new “general” price. Many players can do that to the market. Often players choose not to do that, because they recognize the market often doesn’t have demand for items that could potentially be invested in. Right now in the game, there is several items that could be raised thousands by just purchasing a few of them. The reason why they haven’t is because the community doesn’t want the. That’s how “rares” can be low for years, literally years. There may be few of the, but no market for them. No player base who wants to wear them or own them. That is the most important thing when investing. You have to know your community and what it wants. Right now, ice sets are on the rise. Pumpkin backpacks are on the rise. Koala is on the rise. Dirt heads & bananas will be soon. These are all items that are rising this second because DEMAND. Somebody in the community wants them, and you must know what people want before investing in anything. There are plenty of things not to invest in.

    3. Make sure to not be the demand while investing in something. If you’re the only one buying something, you aren’t going to be able to make profit. You won’t even make your money back. Because the moment you buy them, YOU become the demand. You may think “Oh, this is a great idea, there is so few shark heads in the community and I can totally make millions if I just buy 50 of them”, we’ll unfortunately that is not how it works. If you are the only player buying them and increasing them, there is no competition, and that’s not a good thing. It means you played yourself and now you’re either going to lose money reselling them by hollaing x amount of times and not selling any, or lose money by not selling any in general and you’re ultimately forced to keep them, and then lose the opportunity to invest in stuff that is in fact increasing. All lead to not making money. Also, if nobody wants an item except you being crazy trying to raise them, you benefit everyone else and they make profit off you. They don’t want those items either. So don’t buy stale items! Stale items are like cyclobees or beakbees for example. Many more items follow under “stale items” as I call them. They have been around 4 years and not raised a smidge. No market for them, regardless of their rarity nowadays.


    4. Also, you can play safe or play risky. Play safe, invest in many things that will rise (you can tell which items by just observing the community shops, hollas, what people are wwaring, what people are collecting etc.) and then sell them before they ever have the opportunity to come back into the game. Make a few cubits at a time, not millions. That isn’t how it works. Play risky, invest in 1 million worth of pjs buying them 200k each, and watch them come back somehow and drop to 50k each. Well now you just lost 750k. Be smart in what you invest in, don’t go ALL in on one item. Don’t bank on ONE item. That is the worst thing you can do while investing in this game. There literally is no guarantee an item will not come back or if some player decided to hoard them 3 years ago and is now choosing to sell them all for cheaper than you want them for.

    5. One more thing, You can always see what the community wants. What rises is what is “rare” or good looking usually. I’ll be honest though, even that is kind of a lie, most ugly items in this game have rose in value so high meanwhile amazing items like zombie mask for example can be less than a few thousand c. That’s my opinion, but a lot of items that rise often rise because of one crazy who decided to hoard them all and never sell them. Then the market it literally STUCK in a place, unless the devs re-add rarer items, which they rarely do, but it happens! So be careful. Let’s take pumpkin backpacks for example. Someone recently bought like maybe 120 of them or so? Now, they are like on a scale from 50-100k each. They purchased them with the intention of not selling them for profit. There wasn’t a demand or desire for pumpkin backpacks before they bought them. That being said, don’t think items can’t ever rise, because they don’t rise over night. Pumpkin backpack was a wild card that just occurred. It’s a phenomena that happens sometimes, rare, but it happens. Someone just gets all of an item and they get suck in this price range that doesn’t lower, just increases as long as they remain buying that item. Holding onto your items when this occurs is the best way to make money, but again, also a risk, what if they stop buying them once they hit 100k each? Now you have no market, and your item isn’t worth 100k, it’s whatever the community feels it should be worth since everybody has to pretend those items just got flushed down the toilet and don’t exist any longer. A new price emerges when a lot of an item disappears. But it may not be 100k. You know what I’m saying?

    Of course i attempted to get some players to low / rise something then i failed lmao
    We all remember the love balloon .-.
    It was on a plan/test tho

    And i'm the most stupid who sold pjs 5k , 3 love balloons 25k each , shark head 14k *knock wall with head*
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