Very serious topic.
Telman
Member
I’ve been tackling this issue since the day I started playing this game, and trust me when I say that I’ve played since beta (I kept playing on and off, and I even used the forums back then). The issue is the simple fact that this game is very p2w. Now, you guys are thinking to yourselves, “hmm, so what are we winning by paying in this game?” Well, I’ve played many mmorpgs, and the main goal in those games is to become powerful and be able to kill everyone. In that scenario, if paying gets you the ability to kill everyone, it’s conspicuously p2w. Same situation here. I don’t speak for everyone, but I’m nearly 100% sure that everyone in this game either strives to become very rich, or they want to play around with the new content this game gets every now and then. In order to do so, these people need to either get a lot of cubits by playing the game, or they have to simply pay for them. Now, let’s calculate how difficult it is to make cubits in this game, and the reason behind why I’m making this thread in the first place.
Calculations:
Rubber is generally sold for 20/c by people.
If sold for 20/c, profit can barely be made.
In order to make at least 5000c in this game through rubber, you’d need 100k rubber.
If you have a rubber farm with 1k rubber tree trunks, you’d need to harvest/farm them 100 times to reach 100k rubber.
To harvest or farm 1k rubber tree, you’d need to do it continously for around 2,000 seconds, and that’s because 1 harvest takes about 2 seconds each.
2000/60 is equal to around 33 minutes.
So to fully farm all 100k rubber tree trunks, I’d need to farm for 3,333 minutes, or about 56 hours.
56 hours of hard grind = 5k cubits
Instead of this, people can drop $5 and get 7500 cubits instead.
Where I live, people usually make $10.50 an hour as minimum wage.
What’s being encouraged to do in this situation is pay your hard earned money to get cubits quickly, or drop 56 hours of time to get something that anyone can easily get in 2 seconds, with money.
We can even calculate this to the max and say that in order to get 500k cubits, we need to grind for 5,600 hours, or we can just do ourselves a favor and drop $100.
The issue with this is that people shouldn’t drop money in a game to have fun, and I just think it’s unfair. Most people can’t even afford to drop $100 on this game, let alone grind 5,600 hours. What should they do to enjoy the game at that point? An excuse you guys will make is, “why should people pay money to have fun in this game?” Good question, but looking at it logically, the only way a player can experience the content in this game is through buying material to make his world, buying many other packs that contain decorations for his world, getting costumes for events such as halloween or christmas, and etc. If socializing with friends all the time is considered fun in this game, then why shouldn’t we just quit and use other modern day social media to do that instead? Only other way I could think of to have fun in this game is parkour, and not many enjoy that nowadays anyways.
All these calculations don’t include the simple fact that you need to grind hours to get 100k rubber trunks, or even 1k in the first place, and yet they still are so time consuming.
Yes, this is the calculation for one way to get cubits, and I know there are many other ways to get cubits, but all of them take nearly as much grind as farming rubber. Only other way to become rich is to make profit through trades, but how is a beginner going to start profiting off trades if getting cubits is so difficult in the first place? Why would they waste time on a game that doesn’t even want to help them out? This is where I come in and suggest a solution.
Solution:
Make cubits farmable. Many other games I’ve played did this with their main currency, and honestly, it got their games vey successful (these games are mmos, and they are very much alike to cubic castles). I’d name a few, but I’d rather not, as I may get in trouble for doing so. One of these games has barely been out for a year and it already has 1m downloads, while cubic castles has been out for years, and it only has 500k in the playstore. That game even has more active players than cubic castles, and it all goes to show that people enjoy a game in which they can feel good about grinding in. If I were to farm for 5,600 hours and only have 500k, I’d honestly want to quit the game, lol. To put this into perspective, 5,600 hours is 233 days of nonstop grind. No eating, no sleeping, nothing. Considering that, 5,600 hours will take over 3 years of gameplay to accomplish at the least (unless a person grinds 10 hours daily). Getting back to the point, I think we should have specific blocks that give a decent amount of cubits everytime we break the block. This block should be pretty rare, and that’ll help the game’s economy a decent amount. Everytime the block is broken, it returns the block, along with a specific amount if cubits. I think 1-2 cubits is a good amount per block. If 4,000 blocks are broken, they should give 1-2 cubits each time. Through doing so, people can make 4,000-8,000 each time. It’s all based on luck, obviously. Breaking 4,000 blocks takes about 8000 seconds, which is 133 minutes, or 2.2 hours. Since the blocks will be hard to obtain, and will be very expensive, the amount of cubits earned in the specific amount of time is worth it. The item that gets this much cubits for the person can be a daily atm that can be farmed every 24 hours, or a cubit plant that can be harvested every 24 hours. If the devs would like this to be farmable many times daily, they could make it a block or something of that sort. Either way, this still takes a lot of grind, and hard work. I honestly think this idea is good, and that it will give people a reason to play this game.
Also, to the devs, don’t be afraid that people won’t pay to support your game. These blocks/farmable items will still cost a lot of cubits, and hence why people might even spend $ themselves to get their hands on a way of enjoying the game without paying any further. I myself have dropped $50 on this game, and I’m happy that I have. I really hope a system of this sort is implemented into the game to make cubits easier to obtain. Thank you if you guys read this, and let’s help make this possible for both ourselves and the devs. This change will cause millions to be attracted to this game over the other two that are already in the market. Out of all those games, this is the one I like most and I hope that the devs will make the correct decision in terms of what they do with their game.
TL;DR: Make a system in which cubits can be farmed more easily.
Calculations:
Rubber is generally sold for 20/c by people.
If sold for 20/c, profit can barely be made.
In order to make at least 5000c in this game through rubber, you’d need 100k rubber.
If you have a rubber farm with 1k rubber tree trunks, you’d need to harvest/farm them 100 times to reach 100k rubber.
To harvest or farm 1k rubber tree, you’d need to do it continously for around 2,000 seconds, and that’s because 1 harvest takes about 2 seconds each.
2000/60 is equal to around 33 minutes.
So to fully farm all 100k rubber tree trunks, I’d need to farm for 3,333 minutes, or about 56 hours.
56 hours of hard grind = 5k cubits
Instead of this, people can drop $5 and get 7500 cubits instead.
Where I live, people usually make $10.50 an hour as minimum wage.
What’s being encouraged to do in this situation is pay your hard earned money to get cubits quickly, or drop 56 hours of time to get something that anyone can easily get in 2 seconds, with money.
We can even calculate this to the max and say that in order to get 500k cubits, we need to grind for 5,600 hours, or we can just do ourselves a favor and drop $100.
The issue with this is that people shouldn’t drop money in a game to have fun, and I just think it’s unfair. Most people can’t even afford to drop $100 on this game, let alone grind 5,600 hours. What should they do to enjoy the game at that point? An excuse you guys will make is, “why should people pay money to have fun in this game?” Good question, but looking at it logically, the only way a player can experience the content in this game is through buying material to make his world, buying many other packs that contain decorations for his world, getting costumes for events such as halloween or christmas, and etc. If socializing with friends all the time is considered fun in this game, then why shouldn’t we just quit and use other modern day social media to do that instead? Only other way I could think of to have fun in this game is parkour, and not many enjoy that nowadays anyways.
All these calculations don’t include the simple fact that you need to grind hours to get 100k rubber trunks, or even 1k in the first place, and yet they still are so time consuming.
Yes, this is the calculation for one way to get cubits, and I know there are many other ways to get cubits, but all of them take nearly as much grind as farming rubber. Only other way to become rich is to make profit through trades, but how is a beginner going to start profiting off trades if getting cubits is so difficult in the first place? Why would they waste time on a game that doesn’t even want to help them out? This is where I come in and suggest a solution.
Solution:
Make cubits farmable. Many other games I’ve played did this with their main currency, and honestly, it got their games vey successful (these games are mmos, and they are very much alike to cubic castles). I’d name a few, but I’d rather not, as I may get in trouble for doing so. One of these games has barely been out for a year and it already has 1m downloads, while cubic castles has been out for years, and it only has 500k in the playstore. That game even has more active players than cubic castles, and it all goes to show that people enjoy a game in which they can feel good about grinding in. If I were to farm for 5,600 hours and only have 500k, I’d honestly want to quit the game, lol. To put this into perspective, 5,600 hours is 233 days of nonstop grind. No eating, no sleeping, nothing. Considering that, 5,600 hours will take over 3 years of gameplay to accomplish at the least (unless a person grinds 10 hours daily). Getting back to the point, I think we should have specific blocks that give a decent amount of cubits everytime we break the block. This block should be pretty rare, and that’ll help the game’s economy a decent amount. Everytime the block is broken, it returns the block, along with a specific amount if cubits. I think 1-2 cubits is a good amount per block. If 4,000 blocks are broken, they should give 1-2 cubits each time. Through doing so, people can make 4,000-8,000 each time. It’s all based on luck, obviously. Breaking 4,000 blocks takes about 8000 seconds, which is 133 minutes, or 2.2 hours. Since the blocks will be hard to obtain, and will be very expensive, the amount of cubits earned in the specific amount of time is worth it. The item that gets this much cubits for the person can be a daily atm that can be farmed every 24 hours, or a cubit plant that can be harvested every 24 hours. If the devs would like this to be farmable many times daily, they could make it a block or something of that sort. Either way, this still takes a lot of grind, and hard work. I honestly think this idea is good, and that it will give people a reason to play this game.
Also, to the devs, don’t be afraid that people won’t pay to support your game. These blocks/farmable items will still cost a lot of cubits, and hence why people might even spend $ themselves to get their hands on a way of enjoying the game without paying any further. I myself have dropped $50 on this game, and I’m happy that I have. I really hope a system of this sort is implemented into the game to make cubits easier to obtain. Thank you if you guys read this, and let’s help make this possible for both ourselves and the devs. This change will cause millions to be attracted to this game over the other two that are already in the market. Out of all those games, this is the one I like most and I hope that the devs will make the correct decision in terms of what they do with their game.
TL;DR: Make a system in which cubits can be farmed more easily.
This discussion has been closed.
Comments
You also could have presented this problem in a less complaining way, you sounded quite whiny while talking about how hard it is to earn cubits ;w;
You can’t necessarily compare this game to real life. A specific amount of people control the game, while no one controls real life, and hence why me complaining about this matter, is completely valid. I don’t know if you completely read my thread, but I said that the atm/cubit bush system will cost an insane amount of cubits in the shop. Considering that, people will either spend hard earned money to get a lot of those items and therefore make a bit of profit, or they won’t buy it and will deal with having to grind for those cubits in another way. If anything, this system will encourage people to pay $ on this game instead of simply grinding for items. You also say that socializing is what makes this game fun, but honestly, there are so many alternatives. We specifically chose CC because we enjoy factors of creating our own world, showing off a lot of our riches, and etc. We enjoy messing around with extra content added on the game along with the aspect of socializing with others. If we can’t create a good world, or get any good part of the content this game provides, the only thing we have left is socializing right? If so, why socialize on cubic castles over a game like Growtopia, Pixel Worlds, and etc? Those games are more active than this game, and enjoying the content in those games is far more likely. And that’s my point. The devs have created an atmosphere that has caused them to lose a lot of valuable players. Many of my older friends who were poor left the game, and surprisingly, so did the rich. I had a few rich friends, and they just left the game out of boredom and I assume that was because they got tired of the constant grind for cubits. In order to sustain their wealth, they’d have to work hard, and I think that’s the reason why they quit. I myself had quit for 2 years and I recently returned, to find all my friends gone. If socializing is so fun, why aren’t there thousnds of players online daily like in Growtopia? Explain that, please. Btw, you say that I was whining while talking about my calculations, and honestly, are you surprised? Do you grasp how much time it takes to make cubits? It’s ridiculous.
Just a question, what did he do? Have been gone for a while.
Exactly the economy on resources here is broken, farming 10k of a specific item will just get you a mere 1000 cubit, in that 1k i cant even think anything how can it make me start the game, all the prices in the game is so high like the 1k u got from mining nonstop is not enough.
We need to grind everyday just to get that 10k resource, also put in the fact that mining alone is a boring process for a miner.
People in this game will say like while u farm u get cubes, u get daily quest rewarding cubit.
Dude all games do that, all games have daily quest, even growtopia or pixel worlds and even so the daily quest on that 2 games is more profittable than the quest u get here.
What we newbies are trying to say is , make more item craftable, dont just depend on Event Packs.
Basically this game is relyin so much in Winter packs bla bla, that the economy revolves around clothes..
You go to the pens yard and rentals , everything people sell there are all clothes, me on the other hand is a newbie and selld ores,blocks or noob items,
No one is buying blocks,ores (sometimes) in Pens because people just want clothes because they can do a lazy way to make profit by buying low selling high.
What we suggest is make other ways to earn cubits, not just buying packs and mining nonstop.
I feel u bruh, i love this game but its slowly fading away because u need to work and mine for days just to get alot of cubits. And its a boring way to enjoy the game if u ask me.
All the realm in this game are all Shops, and the prices are not even the same, it bugs me that 1week hard work through mining , its not even enough to buy a decent items.
Because the prices are so flactuated due to the fact that all players here just do Buying and Selling Clothes. It pains me to see that u mined so hard knowing u need to mine again to make more cubits.
I love the game but the economy ruins my love for it.
They all do the same thing Open a pack then sell the clothes :/.
For devs and mods, make more items that are craftable, in that case resources will have a significant increase in price which then helps us newbie to have more motivation to mine more resource because we can sell it for more.
Since you idolize mining so much, please tell me how I should mine, and give me calculaiton of how profitable it is. Then, I’ll consider your statement, otherwise, nty.
Its easy for you to say Buy and Sell, bad news boy we dont know how to do that coz we dont know the exact prices of all the things here in this game? If you are so smart enough, why not give us all the item names and theyre prices so we can start buying and selling how bout that?
@Space fetus not all people playin this game , playing 24 hours a day, u know a miner who is doing well in the game?.
The dude might have friends that are helping him to mine faster, what about us who just started the game and doesnt have any buddies here in game?
Also the dude you are mentioning might be playing nonstop for a day, dude we have a life we dont play nonstop, we do other things than playing the game.
We are not here to rant we are suggesting some ideas to contribute on this game.
Hey luuca give me the list of all items that are easy to buy and sell, coz im interested in that method of profitting, dont just give me that announcement bla bla on forums, coz its outdated prices from what i can see on the date it has been posted.
You are a hardcore buy and seller right? Why not teach us so that we will not "COMPLAIN" here in forums how bout that for a fair deal?
Aim of the game is building ? Yet people just sells Clothes and pets everytime when they holla?
If the aim of the game is building worlds, why not add more craftabale BLOCKS OR DESIGN ITEMS for world creation?
At this point no one cares ahout those parkour worlds or gorgeus worlds that were created by old players, it's all about cosmetics, and technically speaking, it always was.
Ever. Gone to pens yard rentals? People who sells blocks or other building mats there are ignored 100% at a time coz many people there sells rare Clothes.
It’s okay, poor lads don’t want to accept what they don’t want to hear. The truth is beyond them, and maybe everyone here who thinks earning cubits aren’t as difficult to obtain as we place them to be will find out the hard way. I’ve done all the calculations, and if someone thinks I’m wrong, prove me otherwise.
Take that 500c, and instead of buying a hat pack hoping for a rare, go to another player's shop, buy an uncommon or rare item for a good price, and try to sell it for a little bit more. You're going to make more profit more often by doing that.
And if you've heard this before, sorry to bring it up again, but it's really the way to go. Especially if you're going to complain about mining. Because there are three ways to get cubits:
1. Buy them
2. Buy low, sell high
3. Mine and sell resources
If you don't want to do any of these things, CC is probably not the game you are looking for, to be honest.
He said with 500 cubits , u can only afford a mere Clothes Pack that does nothing to a Qbee except making urself cooler or trashy,
How can u invest in 500 cubits he was asking that lol my god, is it really hard to read this days facepalm*
Fyi i myself dont invest on packs they are more like trash ways to enjoy the game.
I do mining for my self not for others coz its not worth it to sell people thousands of resources just for a hunderd of cubits that gets u nothing.
Again if you are high and might about buy and sell, pls tell me the methods and the prices also the items that are good in Buy and Sell high profitting coz i want to that but i dont have idea of prices and even the names of the Clothes.
You say that growtopia's the game for me? Man I've played that game since it came out on the appstore, and have played it for over a thousand hours. The whole game is based on trading and relying on others, so idk what you're on about. Only thing different is that farming in that game is efficient, and that's what I want for this game as well.
For god sake , i know how to buy and sell bruh, what i need is a list of items that are easily to Buy cheap , easily to sell high.
I will give u example ok? Seems that u cant understand me at all.
Example . Buy cowl for 10 and sell it for 50 cubit.
Now u get what i mean boy? Or u want me to elaborate more so that u can understand?
I need a list of the items that u are buying and selling, i want to try it.
Money is not everything, laughing and enjoying life is.