Mobs and Weapons
Buckarooo
Member
The addition of Mobs would be awesome in cubic castle, it would give the mines more of a challenge feel and make it seem not so empty as it is because normal mines get boring after a while
I see how people might see the mobs being annoying but if they made it to where the mob only attacked when the player attacks, then it would be perfect.
Here are some examples of some mobs that could be added into mines:
Forest Mine: Bears, Raccoons?
Desert Mine: Scorpions
Winter Mine: Polar Bears
Mountain Mine: Wolves, Snakes Possibly ( Not completely sure about Mountain Mines)
The Addition of Mobs can give you an chance to add New Weapons or Wands
I see how people might see the mobs being annoying but if they made it to where the mob only attacked when the player attacks, then it would be perfect.
Here are some examples of some mobs that could be added into mines:
Forest Mine: Bears, Raccoons?
Desert Mine: Scorpions
Winter Mine: Polar Bears
Mountain Mine: Wolves, Snakes Possibly ( Not completely sure about Mountain Mines)
The Addition of Mobs can give you an chance to add New Weapons or Wands
Comments
Anyways, +1!
Slyme, spudbug, ghost
But i would rather have them peaceful unless you attack them first.
Otherwise it would just become way to annoying to gather materials.
For many it is already too much to go to a mine. If you add aggressive creatures that would attack you when coming too close they would be even less motivated to go in for some materials.
I hate that aspect of other games, and I really like that mines are peaceful places for me to gather the stuff I need to build. You want this type of stuff, go play all the other games out there that have it in it already. I have enough stress in my life that I don't want it in my game too. I come here to relax, not to be attacked.
Should they get a wild hair and do it anyway, please mark which mines would have aggressive critters, and please keep some mines where we can mine in peace and enjoy the discovery aspects, not have to be "entertained" with critters that can kill us.
I like that right now the only place you see aggressive critters is in realms built by other players (so I can choose if I want to play in it or not, I don't have a choice about mines as I need resources). If you want more of it, then build it for people to play in, don't force public areas provided by the game, and needed by players for resources, to have to provide it for you.
-1
Lemme read the app name
Cubic Castles
Hm it doesn't say minecraft
Imagine how annoying it would
Just mining like trees and some random thing starts attacking you
It would take years to get anything done
You can go play minecraft instead :v
I also don't mind the idea of being able to capture the animals...not unlike trying to catch those dang fairies.
And yes, it would be cool if they dropped something helpful if we interacted with them. (I played a game called Glitch, where we could nibble piggies for meat, milk butterflies, and squeeze chickens for grain (all of which were needed for various cooking recipes in the game). When you got the skills for it, you could also craft eggs for each of the animals so you could hatch them and have some at your home.) I know we'll be getting animals with the farming update, but maybe that opens the door to have more in the mines/realms.
I guess ''neutral'' animals could be added : animals/monsters that only attack when you provoke them. Otherwise, I don't see how hostile mobs would be beneficial.
-90
I mean cc is basically 50% minecraft and 50% growtopia
We can't make it go down . The devs shouldn't think about the other games, and just concentrate on their game in the development , instead of wondering where does this come from, Just, do it .
*Insert Shia Laboeuf*