Craftable Registers
Archevix
Member
in General Chat
Why make registers craftable? It's cool and all, but all the thousands of cubits players have spent just became worthless today. Could it possibly have anything to do with scamming among newer players?
Comments
- How new is the feature?
- Does charging reduce abuse? (for instance the cost of hollas dissuades waste/spam)
- Is the feature purely cosmetic or a basic requirement to play the game?
- Does providing the feature cost us? require more server power / disk space etc?
In general as a rough guide, we'd like to lean chargeable items towards newer items/features as well as cosmetic items. These sales support the development of the game.
In the case of the cash register it's a basic feature to be able to trade safely with other players so we felt that in order to encourage new players, and not charge for basic gameplay, it should be craftable. It was actually on the list to be made craftable eventually, but a recent player suggestion made us push the timeline for a recipe forward.
In general any item currently in the store may one day become craftable. We can't guarantee an item will never go down in price. We will almost certainly make more store items craftable in the future. So if you're buying something from the cubit store, you need to decide if it's worth that many cubits to you today. I know some players buy items with the hopes they'll go up in price later and they can re-sell them, and often that's true but there's no guarantee.