Bring everything back!
lucaaa795
Potatoe's worldMember
Hello there.
I have decided to come up with an idea that will get negative feedback from anyone with a net worth of over 250k but do not down vote it yet. Let me tell you my very controversial idea first.
We've all seen how rarest items from a pack do not usually return next year because they're replaced by others... And in the long run, this will only affect the economy, making rare items rarer and common items more common. Which means that the gap between poor and rich will only get bigger and bigger.
So what's this suggestion about?
Bring everything back every year. And in order to not bring everything down to 10k, the odds of receiving a wondrous (remember when we actually had rarities on the official page? me too) item that has been in the same pack but years ago, the odds could be 0.1% to 0.05% of receiving a rare,rarity increasing per amount of years that it was away from the pack. (eg: halo and krampus could go as low as 0.05%)
This way, the items will remain more or less stable, with small odds of seeing something going up to 500k-1 million anymore. They will not drop too much either, due to the stupidity of how rare they would be in packs.
I do not want to see items going over the 500k mark. We all know the case of the ramm and how developers' experiment with it succeeded. Do you want to see 5 items on the Golden "over 500k" shelf above company's logo? How about 10? 20?
It's stupid to see how easily one can double the value of something very rare by using the simple idea that too few have it and none will sell it. The way it is right now for super rares, It's a one player driven economy, not a community driven economy.
NOTE: Fool's stuff could not be included, since the developers have sort of announced prior to the removal of pack that it'll be a one time thing. They didn't do the same for any other item from any other pack though. Also, I myself am a trader and I will get affected by this as well, but I'm ready to sacrifice guaranteed massive profits in order to revive the economy.
No poll, state your feedback in the comment. Thank you.
I have decided to come up with an idea that will get negative feedback from anyone with a net worth of over 250k but do not down vote it yet. Let me tell you my very controversial idea first.
We've all seen how rarest items from a pack do not usually return next year because they're replaced by others... And in the long run, this will only affect the economy, making rare items rarer and common items more common. Which means that the gap between poor and rich will only get bigger and bigger.
So what's this suggestion about?
Bring everything back every year. And in order to not bring everything down to 10k, the odds of receiving a wondrous (remember when we actually had rarities on the official page? me too) item that has been in the same pack but years ago, the odds could be 0.1% to 0.05% of receiving a rare,rarity increasing per amount of years that it was away from the pack. (eg: halo and krampus could go as low as 0.05%)
This way, the items will remain more or less stable, with small odds of seeing something going up to 500k-1 million anymore. They will not drop too much either, due to the stupidity of how rare they would be in packs.
I do not want to see items going over the 500k mark. We all know the case of the ramm and how developers' experiment with it succeeded. Do you want to see 5 items on the Golden "over 500k" shelf above company's logo? How about 10? 20?
It's stupid to see how easily one can double the value of something very rare by using the simple idea that too few have it and none will sell it. The way it is right now for super rares, It's a one player driven economy, not a community driven economy.
NOTE: Fool's stuff could not be included, since the developers have sort of announced prior to the removal of pack that it'll be a one time thing. They didn't do the same for any other item from any other pack though. Also, I myself am a trader and I will get affected by this as well, but I'm ready to sacrifice guaranteed massive profits in order to revive the economy.
No poll, state your feedback in the comment. Thank you.
Comments
If they leave them out of the game (store, contests) for any much longer, we will see a dousen of items priced over 500k each. Or even 1 million. Do you, developers, want that?
Plus, where would be the risk? At the moment, you can just buy a ton of something super rare and hold on to it for 5 years to get 2000% in return. A healthy economy should be filled with risks, not guaranteed wins.
Nobody can debate how rare the purple Easter hat is. BUT WAIT! It’s in the Easter pack.. it’s worth 20,000c..
Mistletoes are not a great example. They never reached the 5k mark at all. They're ugly and they never had a good demand.
The developers can tell us at any moment how rare X is, as long as it was in a pack. They have the rarities noted down otherwise how would the store even know what's rare and what's common..
The Halloween stamp "supposedly" had a drop rate of 5%. The item literally was worth 4-6k, now I see them going for 800c all because it returned.
Where please enlighten
One thing that would help is to somehow get rid of all the very young players who keep the prices in the toilet and ruin the economy. They are playing simply because begging mommy for $$ to play cc works so the trade off is all the drama, rule breaking, scamming, lies, bullying, thefts and no control over the changes that puberty brings ie inappropriate sexual abuse towards other players.
But you are asking for lower prices which means you must be one of the lazy players. I made my 1st million actually mining & I mostly bought all my things in the store till I found a lot of players willing to sell their items and save $$ doing this. If I find a player selling something I really want, I usually pay them more than they offer if I think its too low but I am not cheap and I think the other player deserves more. If I do buy an item from a player, it is never to be sold as I don't believe in profiting from another.
Love your neighbor as you love yourself only works if first, you love yourself.
Please do not think of it as you vs them. Think of you and only you. Do the best you can do with all the game has to offer to make $$ and then you can be happy knowing you have done your best to be where you wanted to be. This game has so many opportunities to make $$ without stepping on someone else. Success starts from within, if you fail, you keep trying or just go play Fortnite.
Again, another bad example. Halloween stamps are not used at all because they have the annoying leaves and too few actually have realms related to fall. The demand is very low, and the drop rate was a lot. 5% is 100 times bigger than 0.05%.
They did not like when the ramm hit 1million cubits. They do care to an extent about how much items are priced at. Again, players could instead buy cubits every season to try their luck to get super rares (too few will even get one). What's better: a 500k one time purchase that will get used on a couple of super rares for one's outfit or a 200k purchase every season that will get used on packs? I believe that this could revive the economy, and help the developers at the same time.
I am not sure what you define as lazy but if making my first million meant collecting eggs 10 hours everyday for 3 weeks is "lazy", then who is energetic at all lol. If you buy items that will never get sold again, then you're not that much affected by this. This will affect traders (me included) but mostly those that play God with the super rares.
Fortnite is not an option (I'd rather hit my head against a wall). What has this game to offer? Players that play God and double the price of items within a week?
The gap must be shortened. I give it 2 years until we will have 10 items above the 750k mark, 5 of which over 1m if nothing is done at all.
Who cares if items are 750k+? Just buy one of the other hundreds and hundreds of cheap items. You are not forced to buy these expensive items.
- 0.05%
But i say +1 i have also items i bought for many cubits and i will be bummed too if i paid more than i should, but honestly i rather see more people with those awesome items than that they jist rather some cobwebs in a storage of some collector
Fine with stuff not returning. Nice to have some actual rare items. It strengthens the economy.
I'm all for new variants like the newer krampus.
People that want things to return are the people without the items.
The people who dont want them to return are the people with the items.
Nobody knows prior to items being "discontinued"..
Everything is Fair.. This topic has been discussed.. mostly by the same people many times over..
#Getoverit
Love you all and you opinions matter! No need to express the same concerns 600 times :D
It's the devs' decision whether to reintroduce item x or y in a pack. Even if I had sold my 3 halos and 5 wuvva pigs I still wouldn't agree with this. A low drop rate still reintroduces more of those items into the market. Adding 5-10 halos into the market or any other expensive item into the game will make a big difference.
The ramm week brought quite a lot of ramms in-game yet the prices did not drop at all though. Same for 2017's Christmas contest, the one that gave away 50 krampus masks. 50 krampus masks drove the price what 50k down? And that's only because they were all released at the same time. The price bounced back within weeks.
I get the percent but look at it this way for example some new persons going to buy 1 pack get a ram and sell it for 20k.
I like items having rarity and items are only worth $50-$100 that is a fair range their needs to be some items worth big money.
I agree that people are not buying packs look at the tricorn for example.
The manipulation of prices over the past few days is getting rather ridiculous now.
The problem is that the prices of many super rares and even rares are starting to overpass the 50-100$ mark. I am fine with having items worth 100$ (not a dousen though) but seeing items already pushing further out is not okay.
Tricorn's price is yet another example of how easy one can manipulate the economy.
Also, Thanks for saying it, narla: Let's show them that it won't be "just like the simulations". We should bring the risk back into the economy. I would be ready to risk with my assets.