My crazy ideas about new switchers
Cafe De Terno
Member
What is this thread about?
This thread is about more switchers, crazy ideas that I got in my head.And here , I say some :
1- Together switcher
together switcher would need 1 person in one place X, and another person in a place Y to activate something,see my bad paint picture ( if no open, just press the right buttom in your mouse ) :
no open the image? so :
has a pressure plate in one place X and another in a place Y, there are two people on top, 1 in each, and hence the acello ring would work, if 1 of them leave, it will stop working.
2- Canons switchable !
Why no?
3- Set timer laver
When we are close to the lever, it opens the normal menu, where it chooses the color of the receiver, and together with the time menu, where it is 5 seconds in time, and we can change up to 10 seconds (from 0 to 10)
4- Blueprints
http://forums2.cubiccastles.com/index.php?p=/discussion/19551/blueprints/p1 ( by: Ed )
5- transmitters and receivers
( Name credit : Eagence )
If the receivers continue with only 3 colors, it can disrupt many systems, so I think these colors would only appear, maybe it would be the group, to stay more organized, and what would change would be the 'number' that would have in the switchers and in recipients, could range from 1 to 99.
Did not understand?
the colors in the receivers will only be to define a group, for example, in the lever (Y) we choose the red color, and we put the number 33
in another lever (X), we choose the green color and we put the number 33
then the lever Y will change the red receiver with the number 33, and the lever X will change the green receiver with the number 33
6- A special sentry
a sentry where it would put in a portal, and with the switchers, could open and close the portal
7- Wall button
a button where it is placed on the wall, and when you click the mouse, it switches to on, or off
8- wand-operated wall button
( credits : The Death Reaper )
the same system of the wall button, only that it activates only with wands
9- ROTATE !
why no? many bugs for sure ,but some itens can be rotated,like acellos ,why only UP acello? why no down?
10- fix one bug problem...
welp...
when I lost connection,and there are more players than me in my realm,the switchers bug and make the both open to me,or both closed to me... like that :
first print : http://prntscr.com/jq33m2
comment : It is how it have to be,normal..
second print : http://prntscr.com/jq33uq
comment : this is how it NO HAVE TO BE, if someone enter , the player see 1 open and 1 closed,but for me ,both are closed ...
11- Mine bombs
A bomb that we put in floor, and it camo, when someone go in it, Booommmmm, do same as qbee bomb
Comments
The receiver numbers can make this more simple rather than using those extenders. xD
the normal timer is 5 seconds...
also I no added no one,please comment more ;-; I want make it a good topic
number 5: ...is also seen at other games, in my experience it would be hard to get the hang of, especially the game is for kids and kids most likely give up on complex designs, unless they've been playing minecraft redstone for a couple of years
number 7: ...doesn't feel like it's a priority but if you have a bad case of ocd like me, then fine
number 8: perhaps some good dungeon crawling
about the together switcher, basically a heavy pressure plate with a permanent on/off
so far i only like number 4 and 5, number 4 is a great idea from Ed that i would look forward to
TL;DR if you're going over this thread and trying to understand it,
Starbutterfly just wants to make any input blocks(switches, pressureplates) interactive to anything that you can possibly stop and go (cannons, portals, water currents, lights, droppers, etc)
More stuff that you can press (minecraft wooden button on the wall)
and a heavy switch
VIDEO ADDED
and poll took off
bump... inovate the game mechanics it's awesome.