Ok I'm just a simple qbee I sometimes get confused by the game but I want to know why have the super rares that a few players have and sell have doubled and in some cases tripled in the last week. Can someone please explain how 3 maybe 4 very greedy players who are probably just doing this to sell cubits or just take advantage of people determine the price structure. Sir Kewberth I want you to intervene here in a big way. You yourself asked recently how expensive should prices go and this is the direct result and out come. One example is Headlessness 2 weeks ago heedlessness was 180-200k someone please explain why or how its now 450k+ another is halo it was previously 500-550k how is that now 700k+ the next is Krampus this I put on reserve from a player a week or so ago I recently bought a considerable amount of cubits and magically the reserved price rose from 600-800k.
I agree players have always taken advantage of me hence why I try to buy off a alt profile as when chickenlips enters it is automatically more. I have had player holla selling a clan stone at 10k I arrive I buy it and the player demands I pay him an extra 5k because I'm chickenlips. Ill make it clear here and now I pay extra to people if I'm in a rush too get something for say my daughter or my son sure take advantage of that I kind of expect to pay a little extra if the player wasn't intending to sell the item and I'm just asking as I see them with it I allow for potential price rises in the future for example I pay a little more for an item because in time it will increase in value so if they sell now not next year they are compensated. So I find almost any item I try to buy has doubled I like the Kangaroo from 40-50k to now 150-250k.
I refuse to accept any explanation of time being a factor you say that your saying headless will be a million cubits next month and 2 million by Christmas. You cant tell me events or holiday pack releases being the defining factor as the only pack release is space and that took summer so if any should of rose was summer items. You say players owning a bunch of them I debate that as there is still ultimately the same amount of items in the economy they have been out the same amount of time so to say this means you encourage people buying a lot of one item to artificially rise the value if it doesn't rise then there is no point for players to try to manipulate the economy. I want some clarity on this someone please explain and Sir Kewberth please watch this discussion.