So many games have the perk tree system. What does it mean? It means that you progressively unlock perks and need certain perks in order to get others.
Now CC has many perks and I think it would be more fitting to have a perk tree, this way it would be more fair for everyone, will reduce confusion and we would be able to see what perks we can get and what to go for first.
In addition I also had an idea of removing pointless perks such as the level 1 hat perk and the level 50 cubit level. None of them help over time, nor they are rewarding enough. There could be a lot more new perks for everyone's different passions such as building related perks, economy, parkour, etc. This way we get to choose how we want to have our qbee the way we chose how to level out on farming, many have used different methods to reach maximum level. And yes I know that we get all the farming perks at maximum level but not everyone uses large sprinklers or sprinklers at all, tractor or great soil. Everyone chose what they thought its better for them to use in order to level up quicker or get more recubes. My point is that we could have the level perks this way too, choose what we think its better over the rest of the perks.
Im curious what do you guys think of both of these ideas?