Solution for health regeneration
raidanz
Member
Currently hearts heal when leaving to the overworld and lobbies.
It seems people want regening hearts when leaving realms in general.
My solution would be to tie health regen with the "Parkour" selector in realm set-up. The "PVP" option in the realm set-up already declares if pvp should be enabled in a realm and this causes no issues for those who wish to make a PVP realm. Back to my solution, by putting health regen in with "Parkour" the owner of the realm has full control of how they wish to go forth with their parkour realm. If even needed the health regen could get its own option in set-up to really solve this issue. Both parties are happy! :)
Thanks for reading all.
It seems people want regening hearts when leaving realms in general.
My solution would be to tie health regen with the "Parkour" selector in realm set-up. The "PVP" option in the realm set-up already declares if pvp should be enabled in a realm and this causes no issues for those who wish to make a PVP realm. Back to my solution, by putting health regen in with "Parkour" the owner of the realm has full control of how they wish to go forth with their parkour realm. If even needed the health regen could get its own option in set-up to really solve this issue. Both parties are happy! :)
Thanks for reading all.
Comments
That's how it was before.... there is no challenge in that.
And in public mines nothing has changed, you recover health by leaving the mine(usually to the overworld or lobby).
If going your way.... why even have a health bar? You are looking for an easy way out, but it's a game. It should have some challenge, even when building.
#HelpingQbeesRegenerate
This is part of the challenge.
Also... the sculpture comparison... i don't get it? of-course you make sculptures the safest way you can just as i explained above. when making sculptures i don't look for the easy way, i look for the safest way.