Reverse vends
Chickenlips
Member
This concept came to me when I set up a buying list. As we all live in different time zones sometimes it’s hard to connect with the players we want. At different times we want to buy different things. My proposal is simple a reverse vend where a player buys the item rather than selling it.
When the player arrives at the reverse vend it pops up a trade style window where they put the item in and receive the designated cubit value.
The owner of the vend can put a specific amount of cubits in the vend so they can purchase the desired amount of items.
Possibly this vend can hold a lot of items or attach to a reverse bending chest where the items flow to to stop the vend overlflowing.
This can increase the flow of items within the game and reduce the amount of negotiations and arranged meeting times.
I’m open for suggestions but I feel we make this as simple as possible so it’s easily implicated into the game. Please post any foreseeable problems and any plausible additions to the idea thank you all for your time.
When the player arrives at the reverse vend it pops up a trade style window where they put the item in and receive the designated cubit value.
The owner of the vend can put a specific amount of cubits in the vend so they can purchase the desired amount of items.
Possibly this vend can hold a lot of items or attach to a reverse bending chest where the items flow to to stop the vend overlflowing.
This can increase the flow of items within the game and reduce the amount of negotiations and arranged meeting times.
I’m open for suggestions but I feel we make this as simple as possible so it’s easily implicated into the game. Please post any foreseeable problems and any plausible additions to the idea thank you all for your time.
Comments
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