suggestion about ''salt''
Lord Noname2
Member
admins please add salt, i kept feeling weird for not putting salt in soup...
it could be like this :
5 overworld water --> salt
(1 bowl of soup requires 1 salt)
it could be like this :
5 overworld water --> salt
(1 bowl of soup requires 1 salt)
Comments
Anyway, I think if Kewberth added salt, he might as well add new recipes and get salt from overworld ocean sounds weird to me
a complicated plus oneI'm sold on the idea of salt, but not totally to the process of making and using it. There are more things to consider.If we get salt from overworld ocean, that would mean we would either have to have at least an overworld, buy overworld blocks from the Cubit Store, or buy from other players. Ingredients (themselves) for forging and cooking recipes are usually gathered through mining and collecting. That includes farming where you place seeds on farm soils and harvest or "mine" them to get crops. Even though you buy farming stuff for it, it still has the natural process added to get the ingredient. As for events: getting candies from haunted doors in the Halloween Trick or Treat and viruses from mines in the Virus Update would be considered collecting... and hunting turkeys and pumpkins from the Fall Cookoff event would have players placing turkey bushes and "mining" them to get food. They're for a limited time, but the ingredients in the end are still not originally obtained only from buying... And if not then it's still fine.
5 overworld oceans for a salt seems to be a lot for me, mainly because they're meant to be built and fished from. But seeing as you suggested using only one salt for a soup then I'm fine with that... though it would be funny, and you would assume you'll get a random fish and some trash from drying it... ahaha gross, never mind. Seawater is also a more usual term used to refer to where we get salt. But ocean water doesn't make a huge difference now that I think of it, since they are both from bodies of salt water.
Perhaps instead of using overworld oceans for salts, we could have another type of water: a salt water or a seawater block. It can be crafted using 1 regular water block + 1 mineral deposit. Forging 1 or maybe 5 of the salt water/seawater block would then give you salt... But now that just seems like going in circles... Yeah, it's mainly just adding minerals to pure water then extracting the salt. Seawater has minerals, salt is a mineral, and mineral deposits would now have another use for crafting. The downside is we get another new item, there would be too much now and it's getting confusing. But it's just one item, and we're having more foods anyway...
Salt is a seasoning that is commonly used, but that doesn't mean all soups have added salt. It mostly depends on what type it is, and we have a lot! Add that we can also create our own soup recipes. It just needs to be primarily liquid to be considered one. We can also do other cooking recipes for salt (like cheese!) and more recipes outside of the cookery area too.
Sorry for the wall of text
A better way to add it would be having salt deposit blocks added to tropical mines that you can break up with some sort of tool, and then get a few salt items that you can then use to craft salt stuff.
- half blocks like mineral deposit and sulfur, around the edge, above water (based on sea salt)
- full blocks like pink coral, under water (based on lake salt)
I think the half block version fits better in Tropical Mines, while the full blocks in Forest Mines...Mining those salt blocks would automatically give you salt grains. There's really no need for tools, but we can use a wooden sieve to get and sift them which just makes it more complex.
We can also have our own salt farms. We can get salt water, place them, and let them dry into salt blocks that we can mine for salt. It works like cement and stucco, although this is just another option.