New Public Beta of Web CC and Overworld 2 (Aug 2020 -- BETA TWO!!)
SirKewberth
EdenForum Administrator, Forum Moderator, Game Developer
in General Chat
Ok guys. We tried to fix the bugs from last round. Please hammer on this one if you feel like testing. The database has been reset again. This is the latest. Hopefully we're getting really close now.
https://cctest.castles.cc/cctest2
Please report bugs in this thread. Please report bugs that were reported before if they're still there. It's possible we misunderstood the problem or fixed it wrong, so we need to know.
https://cctest.castles.cc/cctest2
Please report bugs in this thread. Please report bugs that were reported before if they're still there. It's possible we misunderstood the problem or fixed it wrong, so we need to know.
This discussion has been closed.
Comments
Over world water behind another over world water produces a visual bug.
You can still place start points on realm spots
The clipping is still a bit buggy on the mines
Start spots also get deleted by other blocks, they work like flowers in that regard
Sometimes the "Realm Spots need to be further" pops up in areas where there is no realm, neither start spot.
Clan Stones aren't usable after you formed your clan, while other objects are.
(Will edit if more things found)
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The overworld pack in the cc store costs 1k, but when you click it, you get "Do you really want to buy "Overworld Pack" for 250 Cubits?"
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When you place a black bomb and a pulse bomb next to each other, the pulse bomb explodes first, causing the black bomb to explode instantly (which is normal). However, the black bomb's red countdown still counts down even though the bomb exploded, and sometimes explodes again when the timer reaches 0. I'm not sure if this is specific to the beta or if its also in the steam game too.
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also i crashed whe trying to buy dragon pet (which was a really stupid idea lmao)
also im still slow even if my inv wasnt full.
yes uhh well eee the quality of the designs are bad
I put a slime bottomless stamp in my overworld, went to my main realm TylerPW and when I left to go to the normal overworld all I seen was sliiiime. Defs a bug of sorts
probably self-explanatory
Maybe add a autoclicker stopper that we had like a few years ago, but only if you have that item in your inventory or holding it. That way it will be like "Stop clicking" and then it should stop the glitch.
https://gyazo.com/32a280e4fb3da2cf775cbdbe80346f84
I was only able to get on for a few minutes tonight. I'll do some thorough messing around tomorrow.
1:Not sure if this is intended to ...... Marine critters won't damage my qbee but slyme and spudbug still did .
2:Perm setting bug that i mentioned before (Fixed)
3:0 lvl qbee hopper will still follow you (dk if it's intended)
Suggestions
1:Add no-litter block to public overworld maybe ?
2:Search realm on overworld (Not enter the realm , but will get you to where the realm deed placed on Overworld)
3:Add the deed of cubic jail on New Eden even thought it's not important realm anymore
4:The Blue overworld stamp i mentioned before (Can use either in Personal Overworld or realm , if Overworld just the small one , if realm just the one that have shown in Learning center)
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- Placing a few overworld realm spots quickly next to a castle does this.
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- Realm deeds do not update correctly within the inventory. It is impossible to make your starter castle say anything except starter castle... and if you rename a realm the deed will always display the old name.
- It is impossible to name your starter castle for free. The only way to name it is with official papers.. but the deed still says starter castle.
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- Nukes can't be used in overworlds? That may be intentional but I feel like they should be allowed in overworlds.. What if we want to remove the entire overworld?
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- Entering an overworld with a slyme stamp, blizzard stamp, etc.. does this.. turning the stamp off and putting it back on makes it look normal.
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- Unrelated to overworlds because this is room specific. It does not work in realms or overworlds with this method... but if you place down a door in a room, another player can pick up the entrance, have their perms removed, and leave with the entrance.. The door that would usually go to the room will just go to the lobby after the entrance is removed. So it is impossible to ever get back into the room.
-You are able to leave with the entrance door of an overworld if you hop into a castle while carrying it.
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- You can't use the no balls block, or pop bumper in the overworld, but balls are allowed..
2. Links should be opened in a new tab rather than being redirected.
3. Clicking on a placed realm/mine with Pull Hand freezes the game for a while.