Dude! Limit the time of playing Video Games.

CubicNewsCubicNews Member
edited October 2018 in General Chat
For all qbees who play too much video games. READ!



There are various types of video games available in today’s industry. Video games are intended to target different aspects of a child’s life. These video games are comprised of a variety of educational, serious, and casual games, but in reality, what child is going to choose a game about learning versus a game where they can kill zombies or drive cars at unruly amounts of speed? A study from Buchman and Funk found that “violent games became consistently popular across grades for both boys and girls” (Cesarone, 1998). Educational games were more popular for some of the girls being asked, but throughout all the age groups, violent video games never lost their superior power in the gaming industry.

Studies have shown the negative effects violent video games have on the younger generation. Calvert and Tan did a study on young adults, where they compared the differences between playing versus observing violent video games. Studies found that “students who had played a violent virtual reality game had a higher heart rate, reported more dizziness and nausea, and exhibited more aggressive thoughts in a posttest than those who had played a nonviolent game” (Cesarone, 1998). Although these studies do not directly determine if aggression increases in their experimenters, they are able to observe behavioral changes that include more aggressive patterns.

Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside. From the quote above, it is evident that kids involved with video games are spending 13 and 14 hours a week playing them rather than just an hour here and there. By spending so much time on their game console or on the computer, children are missing out on their social life. Children are less likely to go out and compete in extracurricular activities which inhibit them from meeting new people and making friends. Funk and Buchman did another study on the effects video games have on kids, but in this one, they were testing for self-competence. Results found that “for boys, but not for girls, a stronger preference for each of the three types of violent games was associated with lower self-competence scores in one or more developmentally important areas, including academic, interpersonal, and behavioral skills” (Cesarone, 1998). This finding factors into the idea of taking time away from doing other things for these boys because they are suffering in important factors in life that will allow them to succeed.

Lastly, let’s take a look at the obvious reason why video games are not beneficial to a child’s development, obesity. According to the CDC, in 2009-2010, 12.1 percent of children ages 2 to 5 are obese, 18 percent of 6 to 11 year olds are obese, and 18.4 percent of 12 to 19 year olds are obese. Now, this is only the percentages of obesity, and does not account for the amount of children who are overweight as well. What is causing this to occur? I can tell you, the amount of time children are now spending playing video games is a factor in that. By spending much of their free time on the computer or on their game console, kids are not going out and participating in activities that will keep them physically fit in healthy. Kids get the lazy mindset and would rather not go play outside.


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Comments

  • lucaaa795lucaaa795 Potatoe's worldMember
    Pharamond I missed you
  • 0.0
  • *Absolute* is this you?
  • Shush, I shall play Skyrim and I shall enjoy my time doing so. I enjoy staying up all night earning currency I will not be able to spend in real life.

    In all seriousness, I agree. We should be more active. There's an entire planet to explore and not enough money to explore it all! Sorry again. Taking a walk every so often couldn't hurt and a good book never did anyone any harm either. except twilight.
  • No thanks dad
  • elemental godelemental god The netherlandsMember
    Nah not going to play less...

    Also it said you dont learn anything from games but actually i already learned english from it and thnx to games i have a faster respond time so i dont think you cant learn anything from it
  • they say people who play video games are more likely to have good dreams and control of their dreams though... least thats what i heard.
  •  gdog gdog Retired Moderator
    Love how
    a, you stole every word you said from this article https://my.vanderbilt.edu/developmentalpsychologyblog/2014/04/effect-of-video-games-on-child-development/
    b. that you didn't link it.
    c, you only posted half the article that goes with you argument.

    You should change your name to cubic fake news

    Here's the positive you forgot to post :P

    Benefits of Playing Video Games

    Research has shown that playing video games can be beneficial for a number of cognitive functions and may also contain social benefits. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them. As the player confronts new challenges, he must use problem-solving to find solutions. This is true for educational games, mind games, and RPGs alike. The player cannot get through with what they already have or know and must find new combinations and incorporate old skills with new skills to overcome obstacles such as the level or quest (Gee, 2003). In relation to this, the player can also learn strategy and anticipation, management of resources (simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances, buying and selling for profit, etc. (Tumbokon, 2014).

    Gamers also get used to multitasking. As games become more intricate, players must juggle different objectives while keeping track of all the changing elements and connecting ideas. Games also induce quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of a study found that people who play video games become more attuned to their environment and able to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving and reading small print. Playing games also “significantly reduced reaction times without sacrificing accuracy” beyond the context of the games ( Bavelier et al., 2009) and into making correct real-world decisions. Because of this effect on perceptual reaction times, even the U.S. military uses warfare simulation games in training and claims its benefits (Vargas, 2006).

    Video games also increase hand-eye coordination, fine motor skills and spatial reasoning (Tumbokon, 2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard. These skills can be applied to real world situations like surgical procedure (Florida Hospital, 2013).

    Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve (Gee, 2003). Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations. The gaming world is very popular. Thus, playing video games has become a social activity. In fact, nearly 60% of frequent gamers play with friends, 33% with siblings and 25% with a spouse or parents. Many games require cooperative play and logistics, comradeship and frequent interactions between team members.

  • gdog said:

    Love how
    a, you stole every word you said from this article https://my.vanderbilt.edu/developmentalpsychologyblog/2014/04/effect-of-video-games-on-child-development/
    b. that you didn't link it.
    c, you only posted half the article that goes with you argument.

    You should change your name to cubic fake news

    Here's the positive you forgot to post :P

    Benefits of Playing Video Games

    Research has shown that playing video games can be beneficial for a number of cognitive functions and may also contain social benefits. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them. As the player confronts new challenges, he must use problem-solving to find solutions. This is true for educational games, mind games, and RPGs alike. The player cannot get through with what they already have or know and must find new combinations and incorporate old skills with new skills to overcome obstacles such as the level or quest (Gee, 2003). In relation to this, the player can also learn strategy and anticipation, management of resources (simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances, buying and selling for profit, etc. (Tumbokon, 2014).

    Gamers also get used to multitasking. As games become more intricate, players must juggle different objectives while keeping track of all the changing elements and connecting ideas. Games also induce quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of a study found that people who play video games become more attuned to their environment and able to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving and reading small print. Playing games also “significantly reduced reaction times without sacrificing accuracy” beyond the context of the games ( Bavelier et al., 2009) and into making correct real-world decisions. Because of this effect on perceptual reaction times, even the U.S. military uses warfare simulation games in training and claims its benefits (Vargas, 2006).

    Video games also increase hand-eye coordination, fine motor skills and spatial reasoning (Tumbokon, 2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard. These skills can be applied to real world situations like surgical procedure (Florida Hospital, 2013).

    Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve (Gee, 2003). Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations. The gaming world is very popular. Thus, playing video games has become a social activity. In fact, nearly 60% of frequent gamers play with friends, 33% with siblings and 25% with a spouse or parents. Many games require cooperative play and logistics, comradeship and frequent interactions between team members.

    this is r/quityourbull material XDDDD
  • No.
    Video games are life.
    Life is video games.
  • Log_er said:

    No.
    Video games are life.
    Life is video games.

    Agreed.
  • im dont play games
    i not allowed
  • gdog said:

    Love how
    a, you stole every word you said from this article https://my.vanderbilt.edu/developmentalpsychologyblog/2014/04/effect-of-video-games-on-child-development/
    b. that you didn't link it.
    c, you only posted half the article that goes with you argument.

    You should change your name to cubic fake news

    Here's the positive you forgot to post :P

    Benefits of Playing Video Games

    Research has shown that playing video games can be beneficial for a number of cognitive functions and may also contain social benefits. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them. As the player confronts new challenges, he must use problem-solving to find solutions. This is true for educational games, mind games, and RPGs alike. The player cannot get through with what they already have or know and must find new combinations and incorporate old skills with new skills to overcome obstacles such as the level or quest (Gee, 2003). In relation to this, the player can also learn strategy and anticipation, management of resources (simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances, buying and selling for profit, etc. (Tumbokon, 2014).

    Gamers also get used to multitasking. As games become more intricate, players must juggle different objectives while keeping track of all the changing elements and connecting ideas. Games also induce quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of a study found that people who play video games become more attuned to their environment and able to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving and reading small print. Playing games also “significantly reduced reaction times without sacrificing accuracy” beyond the context of the games ( Bavelier et al., 2009) and into making correct real-world decisions. Because of this effect on perceptual reaction times, even the U.S. military uses warfare simulation games in training and claims its benefits (Vargas, 2006).

    Video games also increase hand-eye coordination, fine motor skills and spatial reasoning (Tumbokon, 2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard. These skills can be applied to real world situations like surgical procedure (Florida Hospital, 2013).

    Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve (Gee, 2003). Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations. The gaming world is very popular. Thus, playing video games has become a social activity. In fact, nearly 60% of frequent gamers play with friends, 33% with siblings and 25% with a spouse or parents. Many games require cooperative play and logistics, comradeship and frequent interactions between team members.

    Awwwwwww gdog rescued us from those fake news <3
  • No thanks dad

    This made me laugh
  • elemental godelemental god The netherlandsMember
    pious said:

    im dont play games
    i not allowed

    But you play cc though xD
  • You wasted your 10 seconds to copy and paste this while you could have been outside and enjoy some fresh air.
  • cubicnews? seems more like cubic notsonewnews....
  • gdog said:

    Love how
    a, you stole every word you said from this article https://my.vanderbilt.edu/developmentalpsychologyblog/2014/04/effect-of-video-games-on-child-development/
    b. that you didn't link it.
    c, you only posted half the article that goes with you argument.

    You should change your name to cubic fake news

    Here's the positive you forgot to post :P

    Benefits of Playing Video Games

    Research has shown that playing video games can be beneficial for a number of cognitive functions and may also contain social benefits. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. In order to progress in games, one must first learn to follow the guidelines, restrictions and components of them. As the player confronts new challenges, he must use problem-solving to find solutions. This is true for educational games, mind games, and RPGs alike. The player cannot get through with what they already have or know and must find new combinations and incorporate old skills with new skills to overcome obstacles such as the level or quest (Gee, 2003). In relation to this, the player can also learn strategy and anticipation, management of resources (simulation games), mapping, pattern recognition, how to judge the situation and practice reading (with directions, dialogue, etc.) and quantitative calculations (through educational games, managing finances, buying and selling for profit, etc. (Tumbokon, 2014).

    Gamers also get used to multitasking. As games become more intricate, players must juggle different objectives while keeping track of all the changing elements and connecting ideas. Games also induce quick thinking. According to cognitive scientist Daphne Bavelier of the University of Rochester, results of a study found that people who play video games become more attuned to their environment and able to keep visual tabs on friends in crowds, able to navigate better and better at everyday things like driving and reading small print. Playing games also “significantly reduced reaction times without sacrificing accuracy” beyond the context of the games ( Bavelier et al., 2009) and into making correct real-world decisions. Because of this effect on perceptual reaction times, even the U.S. military uses warfare simulation games in training and claims its benefits (Vargas, 2006).

    Video games also increase hand-eye coordination, fine motor skills and spatial reasoning (Tumbokon, 2014). For example, in shooter games, the player keeps track of their position, direction, speed, aim, results and more. The brain processes all this information and then coordinates with the hands since all actions are done through the controller or keyboard. These skills can be applied to real world situations like surgical procedure (Florida Hospital, 2013).

    Finally, gaming is stimulating, a learning experience and a social activity. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role (unlike watching television) so there is an incentive to achieve (Gee, 2003). Let’s also not forget that many games, like “Rise of Nations” or “Age of Mythology” are educational and have a lot to offer in areas like science, politics, history and cultural studies and some games are practical, like pilot-training simulations. The gaming world is very popular. Thus, playing video games has become a social activity. In fact, nearly 60% of frequent gamers play with friends, 33% with siblings and 25% with a spouse or parents. Many games require cooperative play and logistics, comradeship and frequent interactions between team members.

    Rekt by Gdog.
  • cubicnews? seems more like cubic notsonewnews....

    Nope, Cubic Fake News, check's Gdogns comment.

    So you stole an article but not completely so that it proves your point. Good one.
  • stealing article is not my point. I just want to remind everyone that they should limit the time of playing games. I searched it in google....... Plus, I only make news about cubic castles not about player's health or anything off topic
  • wait..... should i put my sources?! my bad.
  • Sorry bro but if a moderator calls you out, then you've taken the L
  • CubicNewsCubicNews Member
    edited October 2018
    I apologize for those who think that I stole the article... I didn't know that I should put credits to the website/owner. I just want to remind my 2 friends who play a lot. I guess you misinterpret my discussion here. I guess everyone think that I posted my new article because of my name? I just posted this thing to remind other players.............. My mistake here is, I forgot to put where I got the article from. I will not repeat this mistake again..
  • xDark_Ravenx L?
  • I will accept my punishment.....
  • You could tell them directly like a normal human
  • oh.
  • I have actually had a warning on cc that i was playing for to long around 2016 mabe early 2017.
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