Cubit Purchase Incentives
Coral Sword Of Justice
Member
When chests were added to the cubit bundles I thought this was a really good idea because it is an added reward to those who are willing to purchase cubits. However I feel that the chests have far run their course and would like to see the idea of incentives expanded. I know it is a rather taboo subject as to often you have wonderful free to play games like Cubic Castles that try to explore new ways of monetary gain and end up being pay to play but I know that we would be fine. I think introducing exclusive items that ran for a period of time would be ideal. Like introduce wallhangings like paintings for example. Like the chests you buy this bundle you get this painting. This also could be applied to exclusive clothing items that could not be obtained otherwise. Further more other outlets could be explored like selling time down coolers for the rehydrators. I know many are going to be against this idea based on principle but we need to recognize that Cubic Castles is an ever growing game and the servers do not pay for their self. It is something that needs to be openly discussed so that we the players can direct the game. For those who purchase cubits why not be better rewarded :)! Thank you for reading.
Comments
As for those "rehydrator time down coolers," people would get thousands of them and use them all on green cubes, making the items in them near worthless.
Now i do like the idea of switching the bonus item every month.
1 month it's the chests that are available as bonus.
Next month it is a walking cane(looking very fancy :D ) - just an example of another possible item.
And then the month after that it gives a rehydrator booster(cutting cooking time)
and then the whole cycle starts all over again(not necessarily in that order).