Got two bugs here...
Graypaws11
Member
in Bug Reports
1.
With the CP light up mechanic, if you walk on a CP then hit a GO bumper, you'll be CPed to the GO but the checkpoint will stay green till you walk on another. Pretty minor and just graphical. I actually noticed this one since the GO bumpers came out, just thought someone else would notice and post before me...
2. This is a pretty serious one In my opinion. With the new cracked blocks, if you fadey them then break via slam, The fadey effect will stop when the blocks respawn. Making the fadey foam on cracks me blocks nigh useless.
@SirKewberth @CosmicCow
With the CP light up mechanic, if you walk on a CP then hit a GO bumper, you'll be CPed to the GO but the checkpoint will stay green till you walk on another. Pretty minor and just graphical. I actually noticed this one since the GO bumpers came out, just thought someone else would notice and post before me...
2. This is a pretty serious one In my opinion. With the new cracked blocks, if you fadey them then break via slam, The fadey effect will stop when the blocks respawn. Making the fadey foam on cracks me blocks nigh useless.
@SirKewberth @CosmicCow
Comments
What do you mean with that?
nvm checkpoint