Summer Items
<StarBound>
Member
Is it just me or are the summer items kinda a waste. I think they shouldve done the hat pack with UV's etc. Just a thought
Comments
So if they want to change the price, they would need to change the icon every 2 days..
Plus, we're not sure if the UV Shades would have returned in the pack tho =P
Decos in the summer pack are already overpaid tbh, and if you're saying that the vanity items are too cheap, wait till they be like the Lil Bunnyzillas... Have you ever studied economics?
I'll leave that assumption for you to rethink about it. As I said earlier, prices don't just drop without any reason. Of course stuff will rise... It's part of the economic cycle.
1) Since there is only one thing sold, they should just tell us what it is each time, instead of generically labeling the pack. Since the price isn't changing, I'm not a 100% sure I'm actually getting what I'm planning to get...I dislike the lack of confidence in the current purchase system (thanks to Joystick, I at least know what should drop).
2) I miss the excitement of wondering what's going to drop in the pack. If I just wanted to purchase items, I'd go to the various people that sold them after the packs came out and buy those items that I didn't get in the pack that I wanted.
3) I feel like I'm getting much less for my cubits...just a single item; whereas, last year, I had many items after three purchases of the pack...some good, some less desirable. But then I could sell off the items I didn't want or got multiples of to be able to afford the others items that I liked better, but didn't get.
I think it was an interesting experiment, but for me it falls flat and I hope they go back to the old way of having packs with multiple items in them.
Truth be told, when I first started playing, I originally disliked the way packs were done as it was too random IMO...but having been around a while, I think I enjoyed the excitement of the randomness that the current packs don't provide. Having random items built up the anticipation of the pack purchase...will I get what I really want? What will I get?
On a different note...
@Motivation - while I understand real world economics, much of the supply/demand model really doesn't apply here in "kid's game" economics. Prices of items are often more random than based on supply/demand. Things that are rare (and in demand) aren't always more expensive than things that are perceived as 'cool' or 'popular' or some other form of desirable completely unrelated to rarity. This is a very fickle economy, IMO, and you can't really apply standard economic models to it. But that's just my experience and YMMV.