Annoying checkpoint bug
SirThefan
Member
in Bug Reports
Hello,
So first off, I don't follow the bugs and exploits much (at all), so I'm not sure whether this has been reported.
Regardless, while I've not tested it in other realms (I found it while parkouring in bloody sky course) or other conditions this is the case:
If a go block is hit, afterwards a checkpoint block is lighted up and the player fast travels in the realm (I did tping to myself which ended me up at the warp anchor), the checkpoint is lost, but stays green and cannot be checked again, which renders it useless. (As far as I know, this only happens to the player who does it in question.)
This process can be done to multiple, and thus all, checkpoints in a given realm. While it does seem quite a little annoyance, it does hinder speeding through a parkour to get on the leaderboard. (oh yeah, did I mention I've gotten number one on the parkour mentioned yet?)
Again, I don't know whether this has been reported yet, but I thought it would be worthwhile to do so.
Thanks for reading,
TheFan
TheFan
Comments
But thanks for advising so anyway.
And please don't start discussions where they're clearly not needed, clogs up my notifications, thanks!