Visual Cues upon using Phantom Foam
SteamingFire
Member
Many of you are not truly reading what I posted.
I am NOT complaining about the game being poor.
I am NOT saying, "I want Phantom Foam cues so I can see the invisible walls before I fall through them".
I am NOT saying, "The game lags and I can't see where the bleep I'm going".
I AM saying, "I want Phantom Foam cues so I do not end up thinking that I'm lagging at 100 miles per minute (or anything else incorrect) when really, it's just a bit of Phantom Foam".
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My thought process when when I keep falling through blocks during parkour:
a) I have such horrible game-depth perception
b) I am lagging so badly
c) What the HECK is WRONG WITH THIS GAME
Honestly, it just never occurs to me that there was phantom foam sprayed on it because there are zero cues upon stepping on a foamed block. There doesn't need to be a global cue i.e. someone 10 blocks away can chase after you when you go through a dungeon wall because the entire room lit on fire or something, but for each individual person, there needs to be a visual cue for when their qbee touches a block sprayed with phantom foam. Or else I'm seriously going to keep raging that this game is poorly made or etc etc every time I fall through blocks >.>
Edit: and while I am posting this thread, I may as well add in the totally unrelated question: Why are we unable to use the squiggle? Like, that squiggle button left to the ! button on PC keyboards. Phones have it too when they swap from ABC to Symbols.
I am NOT complaining about the game being poor.
I am NOT saying, "I want Phantom Foam cues so I can see the invisible walls before I fall through them".
I am NOT saying, "The game lags and I can't see where the bleep I'm going".
I AM saying, "I want Phantom Foam cues so I do not end up thinking that I'm lagging at 100 miles per minute (or anything else incorrect) when really, it's just a bit of Phantom Foam".
--------
My thought process when when I keep falling through blocks during parkour:
a) I have such horrible game-depth perception
b) I am lagging so badly
c) What the HECK is WRONG WITH THIS GAME
Honestly, it just never occurs to me that there was phantom foam sprayed on it because there are zero cues upon stepping on a foamed block. There doesn't need to be a global cue i.e. someone 10 blocks away can chase after you when you go through a dungeon wall because the entire room lit on fire or something, but for each individual person, there needs to be a visual cue for when their qbee touches a block sprayed with phantom foam. Or else I'm seriously going to keep raging that this game is poorly made or etc etc every time I fall through blocks >.>
Edit: and while I am posting this thread, I may as well add in the totally unrelated question: Why are we unable to use the squiggle? Like, that squiggle button left to the ! button on PC keyboards. Phones have it too when they swap from ABC to Symbols.
Comments
Just because you fail at parkours with phantom foam as an obstacle doesn't mean it's a bad game.
About the 'tidle' ("sguiggly button"), I have no idea why we can't. I can see how spanish players for example need this. But they will understand 'napa' aswell as 'ñapa'. Meaning bonus.
Phantom foam has more uses than in parkour; can use it on crates and make them look like doors or trap doors necessary for role-play. Visual cues would disrupt the player's immersion and take away from the whole story
Edit: It could be added to "Tweaks" to turn on/off phantom-foam cue.
Referring to the other kinda-off-topic subjects of your thread
Also it's not the game's fault you're lagging. You lag because you're seeing too many blocks on your screen in one frame of time. I think it's called rendering; just turn off some of the functions in your game settings and it'll make it better
Don't have to say the game's poorly made just because you're rage-quitting; if you feel angry just leave and cool off
for example, in one game im in a guild which hosts minigames. a guys kept begging "please please pleasaseeeeee can i be 3rd" and i was like "minigames are luck and skill, not begging". he then proceeded to bombard me with insults.
so people should just git gud
Of topic
Notevator
http://forums2.cubiccastles.com/index.php?p=/discussion/841/how-to-build-a-notevator/p1
Create numerous traps such as phantom foam over a pit and many more things that bring joy to builders and those looking to troll others in a harmless fasion.
But even those I dislike phantom foam in parcoures its the only downside to such a unique tool, looking from the parcorer's point of view but from the creator of the parcorer's point of view it makes a simple ho hum drum parcore into a game of thrilling game of chance.
I am NOT complaining about the game being poor.
I am NOT saying, "I want Phantom Foam cues so I can see the invisible walls before I fall through them".
I am NOT saying, "The game lags and I can't see where the bleep I'm going".
I AM saying, "I want Phantom Foam cues so I do not end up thinking that I'm lagging at 100 miles per minute (or anything else incorrect) when really, it's just a bit of Phantom Foam".
The way I see it, the time it takes you to phase through the block would be too small of a frame to react. Also if you're lagging you probably wouldn't even react to the cue
Your initial post was kinda confusing; I didn't understand the voice of it and so I interpreted it as you raging. My initial response was that it seemed passive-aggressive I admit, my attention span could be a lot better, so this is what mostly got out of it (considering the fact that words in caps stand out A LOT)
I also rage when I fall through phantom-foamed blocks, but by now I've gotten used to it and have been avoiding parkours ever since; I only sometimes assume that I'm lagging so I never saw it from your point of view.
*Also I never stated that you said that the developers aren't putting enough money into the game
And yeah, i disabled the flashing too. I'm convinced it will Make me have a more reasonable reason if I keep it on >.> Maybe this will help you a bit <.<
The fact that you don't notice it is foamed is part of the challenge.
Also... did you ask about this lag to the staff(or support)? Because i find it odd that all your lagging is caused by phantom foam.
What i read is that you think you are lagging when you go trough that foam, but now you claim that is not your intend.... please clarify.
And no, visual cues will not get me back into frequently parkouring .-.
Again.... how is you lagging related to phantom foam.
To the topic at hand,
I Could see a partial transparency being added for phantom blocks. So that they fade out a bit as you pass through them. But that would mainly only be effective for horizontally phantom foamed blocks.
For vertically foamed blocks, you would also need an audio cue, considering how fast you pass through blocks when falling through or jumping though them. You would barely notice a visual cue.
Is that along the lines of your thought on this?
P.S: Phantom foam does not belong in parkours and platform builds. People who use it in such builds, really destroy their creation with it. In such builds, only one in twenty use it in an acceptable way.
Reference of an acceptable use of phantom foam in a parkour/platform build:
Realm: hellesania
Room: impossible parkour
Section: lvl3 spikes rainbow
Owner: Helles