Dev Diary 3
SirKewberth
EdenForum Administrator, Forum Moderator, Game Developer
in General Chat
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Edit: we will have coffin on this halloween? 0:
And yeah Halloween pack will have coffins in it, including the one being made in the videos. I made some fancier ones already, but I wanted to do the simplest version for the videos so as to keep them short, while still showing how an item is made.
Also a question would you consider making a section on the forums where you could take already modeled items from players? something like steam workshop
I don't think I'll show Unreal or Unity, since it doesn't apply directly to cc, but I might show a little bit about the texturing for those kinds of engines just to compare and contrast the simple cubic texturing with more detailed and complex texturing used in engines designed to run on pc or new consoles, so people understand that I just covered some of it as it relates to game development.
With the 3D programs they all have their strengths and weaknesses. All I can really say is that Blender is at least very close to just as good as anything else I've used. It does feel like it's maybe slightly behind other commercial programs in some respects, but the development speed is really fast and it's catching up to the major commercial solutions at a pace that must have them worried. Really the only reason I can think of not to use Blender vs another solution is that big studios do seem to hire people for maya / 3d studio etc.. so if the goal of learning 3d is to get a job working in a big studio then you'd probably be at a disadvantage. Other programs might have simpler 1 button solutions to export to commercial game engines right now. But in general if you're doing personal work or you're working as an indie of some kind there's really no reason not to use blender. You don't have to use it just because it's free. It's also very good.